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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Use a skybox. it it necessary for proper world lighting and it defines boundaries when compiling.
Skybox texture on the inside faces of a hollow caulk box around your map.
Skyboxmodel in your worldspawn
Xmodel,skybox_model in your mapname_patch.csv
//
you also have over 6500 structural brushes in your map, limit is 5000. Make brushes into detail brushes(limit is 30000}
press f
Hide the.following
Terrain curves Pathnodes Detail Static_models
Select all brushes that aren't walls floor and roof and make into detail brushes by right clicking "make detail"
make 2000 brushes into detail recompile.
Stairs, trim and small debris should be detail.
//
Pm me if it doesn't compile.
As far detail goes 90% of my map is detail brushes.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Your images are hard to see with that giant white border. What happens when you hide "Structural" brushes. (just incase)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Your map has a hole in it, called a leak. Image that your map is a small snow-globe world, and the area you want to see is going to be filled with water. All the entities MUST be inside the water. If it finds a hole to run into the void, everything goes to hell.
What you need to do is to load the point-file (.lin) generated when you compile. Problem, when the compiler is finished it deletes the file.
Have 3 things open:
You map (Extinction.map) in Radiant
The Map_source folder containing MAPNAME.map
Level Compile window
Read this section first, so you know how to do this. As soon as you click 'Compile Level', switch to the map_source folder, select the .lin file, and copy and paste it. When the compile is finished, it should of deleted the old file. Rename the copy back to MAPNAME.lin, then switch to Radiant.
In Radiant, with your map open, click File > Pointfile.
The redder the line, the closer to the leak. Follow the lines to the hole, if a burning red line goes through a brush into the void then delete the brush and try again.
Complicated, but a good (I think) habit to get into when leaks are not obvious and brushes appear to be flush.
« Last Edit: May 29, 2014, 10:21:28 am by mrpeanut188 »
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I found this, this might help.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
that sounds beyond my mapping abilities. I personally don't think it has to do with brushes or leaks cuz it happens with all maps if trying to be compiled. I have tried old back-ups which i know are able to be compiled but dont work, installed the mod tools again with the same error. thats whats makin me think it has to do with my actual computer or something.
maybe your willing to try and compile my map and see if it works?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
sure, i can give it a go. PM me.
Edit: or add me on skype. "live:progamerzftw"
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So like i said this has happened before. And it just fixed it self over time.
Well after trying to compile it about 15 times it worked..... cant explain why. didnt change a thing.
https://gyazo.com/4298bc84952c98851ea40f3c5f09e9dc
dont know what to tell you but i'll still send you the files if you want to look at them maybe see something that might be causing the issue
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That sounds like, if you generally didn't change anything, it was a memory issue where the linker_pc.exe didn't have enough memory to run, but usually there is a specific error for that. Oh well. xD