Posts
1,895
Respect
907Add +1
Forum Rank
Zombie Destroyer
Primary Group
Community Scripter
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I don't think there is a limit. As you know, zoning goes:
trigger (script)>zone>spawner
The trigger sets the flag
The zone makes its spawners available for spawning and checks when a player is in it.
The spawner either spawns or has a riser struct(s) to spawn from when player is within 3 active zones and it is selected for spawning
So it really is as simple as that. deadra's third comment should have fixed your issue. Did you change the trigger script_flag, and the add adjacent flag when you did it? You can make that anything you want, as you may have noticed if you read those links I sent you. The script just waits to see that flag set, which happens when you activate the triggers to open the door. It then makes those zones available for spawning and adjacent to each other. Once you have those correct, if something spawns in an un-opened area, your kvps are messed up. 100 percent of the time. I don't mind looking at your radiant files, but I will not be able to until later tonight, about 11 hours from now.