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Compiling Error

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Created 8 years ago
by iBarnett
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
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Have an odd error when compiling. it cant find a xmodel p7_door_metal_moo.. something but when i put that into the model menu while in radiant it dosnt even show up as a model to choose and its not in my map.

Here's my full code from launcher before its timing out im assuming

Code Snippet
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C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.495 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_epping_woods.map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_epping_woods.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2548048
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_epping_woods.map

E
RROR: could not find xmodel gdt asset: p7_door_metal_moorish_01

main: 21.0095 secs

also is there a way to locate a certain model by means of a search menu or is thre just the enitity list to find models used.

Double Post Merge: October 21, 2016, 02:09:06 pm
Could someone check in there models and see if this p7_door_metal_moorich_01 is actually even a model or something because I can find it anywhere.

I have already put over 80hrs into this map and its coming together so nicely I don't want a silly error holding me back. 

Please help
Last Edit: October 21, 2016, 02:09:59 pm by iBarnett
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I had the same problem and noticed that 'p7_door_metal_moorish_01' is a submodel of p7_inf_mausoleum in APE. Treyarch might have forgotten to give us that model. I fixed this in APE by making a copy of the mausoleum, removing the submodel. And using this in my map instead of the original.

 
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