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Contact Support - Help Center Get help on the UGX Discord. Join it now!Thank you for the reply, sorry it took me so long to respond, I was dealing with irl stuff and haven't had time to work on my map. I'm not very knowledgeable when it comes to coding, I have taken a c++ class and a visual basic class, and knew enough to make a B both times, but I don't fully understand alot of the concepts.
Looking at the stuff you can provided, I can tell I need to have the Tigger_use targetname set to buttons, which Im assuming all the models can be any name I want, in my case; "button1", "button2", and "button3".
I can see a couple of sections were you notifiy the play that they pressed the button and then making a new button visible.
I pretty much have a good concept on what you did, but I just have a couple of questions.
The first one is about the section where you said to put the stuff I want, what exactly does that entail. Besides it just being random and making another button visible (which is in the code) and then having it cost an amount to use the trigger, couldn't I just apply that to the trigger use?
Secondly, where do I put this script, would it go in my "mapname.gsc" file or do I have to make a new one, if I am required to make a new one, how do I go about doing that, I tried to make one with notepad++, but couldn't find a way to save it as a .gsc file (I'm assuming, I need an extension?).
All of my scripts that use flag_wait have:
Where would I call flag_init "all_players_connected". I would assume the system would do this because I assume that the system is the one that sets the all_players_connected flag when the game starts.
I have seen the same suggestion on other posts, but I don't really think that fixes that problem (more like just ignoring it). If possible I would really like to find out what is causing the problem and fixing it, so that I don't have to leave developer mode to further develop my map.
I've been searching everywhere, from youtube, to the UGX forums to the zombiemodding forums, and I can't find anyway to make a custom barricade, does anyone know where to find the tutorial on how to do that?
I need some help with 2 things1) Let's suppose i know how to install custom chars and i also have the audio files for voice covers. How do i install them?2) i've seen on scripts that for example they also call some audio except the main part. For example ``trigger playsound("cha_ching");`` Where can i find the file of these sounds? i think it's called SFX but i looked and found nothing. I appreciate any good suggestion.
I can't think of exactly how I want to word this, but what I'm trying to do is one of 2 things.
First option: Have a set of buttons the player has to buy. Let's say in this case 3 of them. You buy the first one and it makes an button visible that wasn't visible before. Then you buy that one and it makes another button visible and when you buy that one it opens a door.
Second option: Basicially the same as the first, but this time in a random order.
Does anyone know how to do this, I've been trying to do this the last couple of days, but I don't exactly know the best way you excute this, anyone have any ideas?
Good news. I found the issue and it will be fixed with the next update.
The SHIFT+ENTER mode is not working correctly. This has been fixed and SHIFT+ENTER and ENTER does work identical now.
This eleminats any issues with new line removing :thumbsup:
This is one very very underrated map the amount of quality this map has is right there with the top maps in waw custom zombies it should be posted to the other sites like zommods and zombiemodding thanks for the mapper for one of the greatest and highest quality map i have ever played
i just added zombies and watched a video and put them in the right zones and when i launch the game they come charging at me with guns and they are shooting at me i die really fast because there are like 5 that are shooting me any thoughts on how to fix
Double Post Merge: May 05, 2019, 12:42:16 am
ok so i had the zombies set to scriptnoteworthy/find_flesh that when they had guns. so i changed it to scriptnoteworthy/zombie_spawners they spawn but dont move. any thoughts
I have the start chest placed, in the sniperbolt prefab they are just called "treasure_chest_begin", but the script notworthy says "start_chest" in his tutorial, so I'm assuming they are the same. Where are the sniperbolt scripts located, I couldn't seem to find them.
Yep, I double checked, I even put in the dlc3_code.gsc in my map folder and recompiled with the same result. I know what you mean though, the last time I made a map, all I did was use sniperbolts tutorial and it just worked.
Thanks for the response and thanks for the tutorial! I did go and add in the prefabs and I'm still having the same issue where the box keeps spawning in the same location. Any ideas?
Also, when I copied and pasted that code you sent, it would cause a syntax error for me.
(Image removed from quote.)
Here is a picture of one of the boxes in game, this is the start box and it keeps going back to this one.
(Image removed from quote.)
Sorry for the long delay, I was going through finals and didn't have time to work on it. I was able to get it working. If I placed the zombies on the roof, they would go straight for the window, so I just decided to do that instead.
Now the issue I'm having is the random box. I followed this tutorial
https://zombiemodding.com/index.php?topic=3206.0
and I did everything it said except, I don't need all 6 of the boxes, I only need 4 of them. What can I do to make this work. Before when I made my original map, I just used Sniperbolts tutorial, but I couldn't seem to find that anymore, as well as Tom_BMXs Music box. If you happen to know where I can download that again, I would appericate it.
hello here is my script, I do not see any difference,
Hi ! I did not find a solution on the forum!
the zombie do not earn a living when the sleeves are scrolling