Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Here is a video tutorial on how to do it
https://www.youtube.com/watch?v=jf3oNuHMy6k
This topic is for testing the text editor (CKEditor).
Please let me know about any issues you have.
How to report an issue:PLEASE PLEASE PLEASE give me some information / screenshots / etc so that I don't need to waste hours hunting the issue.
- Create a new topic (= issue) here: https://www.ugx-mods.com/forum/ugx-mods-forum/98/
- Write in #ugx-site-feedback room of our UGX-Mods on Discord (or a personal message)
- Write a message in here with @Delta
Hi there. I am relatavily new to the forum.
I recently have taking an interest in developing mods for COD world at war, but i have no idea as to how to get started. I am a programmer. Not much knowledge of gsc, but i am willing to learn new things.
My biggest problem, as mentioned above, is that i have no idea as to how to get started. What i mean by this is to create a new file, type in some sample code, export the file and then test the code in-game. On the wiki, if i didn't miss it, there is no reference as to how to do this basic process. Not just here, but everywhere else online where basic cod WAW modding is mentioned. Only basic scripting is mentioned and that does nothing if i can't test it in-game.
At this point in time, i will be happy with a basic "Hello world" mod to get things started. A multiplayer mod where when i open the game, a message appears that says: "Hello world".
Now, i am not attempting to create a new map. I want to create a mod that goes into the "mods" folder. What i mean by this is a mod that i activate in-game that then does stuff when active. If i were to use an example, check the Pezbots mod, that add bots in-game. This is the kind of mod that i want to create, but without any basic know-how of how to even start the modding process, i am at a loss.
The basic steps of what i need:
1. Create file for the code. Do i need a text editor such as notepad++? Do i need to install the modding tools?
2. Write some basic script such as instructing the game to write in the console "Hello world". The script is ok to learn, but if i don't know where to start, then the script won't do squat.
3. Compile file as a gsc or whatever file for the game to read. Probably need tools for that.
4. Test mod in-game.
Creation, compiling and testing of code is the general starting point of how to test most programs and i can't find a source of how to do this basic function for COD WAW modding anywhere.....
Please help!
Downfall(Image removed from quote.)
Just a quick little map I made. This map takes place outside of the Reichstag in Berlin, Germany.
www.mediafire.com
Edit: I have been getting a lot of accusations of "ripping" this map from the campaign. This is not true, everything was made 100% from scratch by me.
(Image removed from quote.)Features:
DLC 3/prototype mix
Shoot three teddy bears to access Pack-a-Punch
FOV slider
bo1 knifing (no knife lunge)
Buyable ending
Credits:
Tom_BMX: buyable ending
Scobalula: FOV slider
isaacscott935: teddy bear script
Thanks to BlackJackJonnyy for amazing video tutorials
Hello! Thank you for replying to my post! I don’t think my question was very clear. I was wondering if there was a way so that I could place a script struct in one location, and then place a second script struct in a different location, and then script it so that a different entity moves from the first script struct to the second one.
Question for you all, how would I go about scripting something so that I can make it move from one script_struct to the next? I know there moveTo functions and such and I tried making them work using a script struct, but I could not get it to work. Anyone that can help me with this?
Alright, sounds good, thank you for the reply!
Hello guys, i´m new to the scene. I want to work on a map with two of my friends.
Is there any way to work with them together at the same time without uploading every single updated version of the map?
i have an i9 9900k with a 1080 so i have no clue what is happening it doesnt matter what i do it freezes on initiailizing graphics system and closes. the mod tools them self stay open but just cant load radiant.
Hello,
Okay, so I don't know if I should really be asking this here, but since this is a modding website I thought I would...
So recently I got back into playing waw multiplayer again and I discovered the Pezbot mod (I know, it's been out for awhile...) and I have been having some fun messing around with it by myself. Now since I'm playing offline in a way, I was wondering how I would go about editing the weapon files in multiplayer so that I could change the sounds, as well as maybe change the weapon overall.
The reason why is because I want to try and switch around some of the weapons that have better versions of themselves, as well as edit their firing and reload sounds, so that the weapons would look, feel, and sound more proper. An example of this would be to change the Original MP40, to the MP40 that is in Black ops 2 Origins, or Change the Thompson to the M1927 that is in Mob Of The Dead from BO2.
This shouldn't be to hard to do, as their are ported weapons already from the other call of duties found in the various custom zombie maps, but I could be wrong, that's why I am asking...
Any help would be much appreciated!
help with solo??