Having trouble creating a mod

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by Gunscrusader
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Hi there. I am relatavily new to the forum. 

I recently have taking an interest in developing mods for COD world at war, but i have no idea as to how to get started. I am a programmer. Not much knowledge of gsc, but i am willing to learn new things. 

My biggest problem, as mentioned above, is that i have no idea as to how to get started. What i mean by this is to create a new file, type in some sample code, export the file and then test the code in-game. On the wiki, if i didn't miss it, there is no reference as to how to do this basic process. Not just here, but everywhere else online where basic cod WAW modding is mentioned. Only basic scripting is mentioned and that does nothing if i can't test it in-game.

At this point in time, i will be happy with a basic "Hello world" mod to get things started. A multiplayer mod where when i open the game, a message appears that says: "Hello world".

Now, i am not attempting to create a new map. I want to create a mod that goes into the "mods" folder. What i mean by this is a mod that i activate in-game that then does stuff when active. If i were to use an example, check the Pezbots mod, that add bots in-game. This is the kind of mod that i want to create, but without any basic know-how of how to even start the modding process, i am at a loss. 

The basic steps of what i need:

1. Create file for the code. Do i need a text editor such as notepad++? Do i need to install the modding tools?

2. Write some basic script such as instructing the game to write in the console "Hello world". The script is ok to learn, but if i don't know where to start, then the script won't do squat. 

3. Compile file as a gsc or whatever file for the game to read. Probably need tools for that.

4. Test mod in-game.


Creation, compiling and testing of code is the general starting point of how to test most programs and i can't find a source of how to do this basic function for COD WAW modding anywhere.....

Please help!


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Hi there. I am relatavily new to the forum.

I recently have taking an interest in developing mods for COD world at war, but i have no idea as to how to get started. I am a programmer. Not much knowledge of gsc, but i am willing to learn new things.

My biggest problem, as mentioned above, is that i have no idea as to how to get started. What i mean by this is to create a new file, type in some sample code, export the file and then test the code in-game. On the wiki, if i didn't miss it, there is no reference as to how to do this basic process. Not just here, but everywhere else online where basic cod WAW modding is mentioned. Only basic scripting is mentioned and that does nothing if i can't test it in-game.

At this point in time, i will be happy with a basic "Hello world" mod to get things started. A multiplayer mod where when i open the game, a message appears that says: "Hello world".

Now, i am not attempting to create a new map. I want to create a mod that goes into the "mods" folder. What i mean by this is a mod that i activate in-game that then does stuff when active. If i were to use an example, check the Pezbots mod, that add bots in-game. This is the kind of mod that i want to create, but without any basic know-how of how to even start the modding process, i am at a loss.

The basic steps of what i need:

1. Create file for the code. Do i need a text editor such as notepad++? Do i need to install the modding tools?

2. Write some basic script such as instructing the game to write in the console "Hello world". The script is ok to learn, but if i don't know where to start, then the script won't do squat.

3. Compile file as a gsc or whatever file for the game to read. Probably need tools for that.

4. Test mod in-game.


Creation, compiling and testing of code is the general starting point of how to test most programs and i can't find a source of how to do this basic function for COD WAW modding anywhere.....

Please help!
To answer your questions:

  • You can simple use notepad but if you want to use a better text editor install Notepad++ or Sublime Text 3. You can read more about it on this page: https://confluence.ugx-mods.com/display/UGXMODS/Text+Editors . Yes you need modtools if you want to make a complete new mod.
  • iprintlnbold("Hello World"); , for a specific player you should use: self iprintlnbold("Hello World"). For more scripting references you can take a look here: https://www.ugx-mods.com/script/
  • Yes.
  • After you compile the mod you can run it from the modlauncher in cod waw. (maybe you need to do something extra but I think this is enough)
All this stuff is from 2009 so it is very old and some links are dead.
You should look at youtube or this forum for more information.
Otherwise you can also take a look at zombiemodding.com or [You are not allowed to view external links. Register or Login to see them]

.gsc or .csv files are not normally created, you can copy these files and change it to yours. I think saving it as one of these types should also work.
Last Edit: November 08, 2019, 06:55:17 am by gympie6

 

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