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Dog Round resets custom SetVolFog settings!

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Created 2 years ago
by SynthKitten
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Hi there again,
 
My map uses a custom vision and custom fog settings that seem to retain themselves until a dog round. The new fog set by the dog round overwrites my settings which is fine. But when the dog round finishes, all the fog goes away revealing my map which I don't want!
 
I couldn't find anything in the .gsc / .csc files referring to the change of fog during a dog round although I want to keep a dog round on my map. Does anyone know how to counter this issue?
 
Thanks!
Marked as best answer by AnonymousSlade31 2 years ago
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Then replace this part with your fog?:
 

 
you need a copy of dlc3_code.csc in MODNAME/clientscripts
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Then replace this part with your fog?:
 
(Image removed from quote.)
 
you need a copy of dlc3_code.csc in MODNAME/clientscripts
My apologies, I looked through so many files for this but I wasn't aware of it being in a clientscript file! This solved it, thank you very very much.
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hello, I am working on my 1st map and wanted to know if theres a place to ask please for help with fixing the dog fog and lighning (darkness) that arrives with it. I am planning as well to add fog in some areas in my map so I am also wanting to know same as you. but I am not familliar yet with what I need exactly to add in order to get the fog  specifically with the dog rounds. thank you!


 
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