How is fps tool actually used?

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Created 1161 days ago
by reckfullies
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I've been using fps tools in all of my maps as just one big volume all of my map is inside as it is on the tutorial map.

I noticed on The Giant they use multiple smaller fps tool areas on different parts of the map, is this how I should be using them?

I also wanted to know what exactly the benefits of fps tool are and what it does.
Last Edit: October 07, 2016, 11:41:52 am by reckfullies
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aka Watch Me Lag on Steam.
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It's just a death barrier to prevent players getting outside the map, or in unplayable areas.
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It's just a death barrier to prevent players getting outside the map, or in unplayable areas.

Thanks for clearing that up. Considering its called fpstool 60 or die it seems like it would be something to do with performance lol.
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Thanks for clearing that up. Considering its called fpstool 60 or die it seems like it would be something to do with performance lol.

No it's not. That's blatantly wrong lol. I have no idea what fpstool does but the only thing that prevents you from dying if you leave the volume is a zone volume. The ones that dictate where zombies can spawn based on your location.
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For everyone coming across this question:Don't use it. It is for pretty much useless for us since the volume_fpstool is used internally by 3arch. So just delete it from your map if you are starting new with the standard template :))

 

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