I need some help on how to add snow to my map, any help will be very much appreciated.
|Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.|
|Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.|
|Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.|
BO3 Modtools Alpha
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Any idea on how i could do that? :S
Ya the most optimized way to do it would be to do a client script, where each player plays the snow fx on the players origin. This is ideal so the snow isn't being played at every point of the map and only at the player's location which will allow for higher frame rate.
Maybe an idea for a new tutorial episode?
callback::on_spawned( &on_player_spawned );
self PlayFX(<fx name>, self.origin);
self PlayFX(<fx name>, GetOrigin(self);
#precache( "fx", "<fx name>" );
But what if the player is not outside. Will the FX still show?