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Messages - Poyuma

You can probably just shorten the .wav files in audacity. You might want to add a 'Fade In/Out' effect(s) to your song as it may sound chopped off when you put it into the game.
7 years ago
Are you using the same .WAV file for each line of code? You will need to divide the .WAV file into multiple .WAV files with different song names to make sure it is different.
7 years ago
I suggest using UGX Alias Editor, can easily get this info without counting, lol. Or use Excel, either one works
  Hahahaha yea I actually just started using Sublime, found out I could highlight the characters to find how many commas there are :D
7 years ago
It would also be helpful to tell us what was actually changed to make it work, it isn't needed I'm just interested to how you decided to do this.

 :) This tutorial was a bit simplified for people but basically I CTRL+F the word 'PAUSE' in the .csv file because at the top of the code there is the variables to tell you what you can change

They look like this
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber

(I counted up the commas and the words and they are the same amount)

So I counted the words backwards and I found out that Pauseable was 34th word from RowSourceLineNumber. I then found the audio code I was editing and counted 34 commas backwards then put the word 'yes' before the 34th comma. Then it worked. The other edits in the code I provided in the first post can be edited if you like they are just personal preferences.

Hope this gave a bit of a better understanding sorry about the confusion :D
7 years ago
If you followed most tutorials on Youtube on how to change Round Music and the Game Over music you may have noticed that whenever you pause your game while one of the .wav files is playing it will keep playing which really throws off the flow of your map. Here is the fix to this little bug.

(Note: this is not a tutorial on how to add custom music, if you want to learn how watch =http://www.youtube.com/watch?v=DSHAdF9QmYY)

Step 1. Locate your user_aliases.csv file usually under ROOT\share\raw\sound\aliases
Step 2. Locate the lines of code that you want to change.
Step 3. Copy this line of code
Code Snippet
Plaintext
,,,UIN_MOD,,,,,BUS_MUSIC,grp_music,,,,,100,100,,,,,,,,,,,,,,100,100,0,1,,2d,music_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,yes,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Step 4. Now paste this just after your .wav file in the code like this

Before:
Code Snippet
Plaintext
mus_roundstart_first_intro,,,map_name/your_song,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

After:
Code Snippet
Plaintext
mus_roundstart_first_intro,,,map_name/your_song,,,UIN_MOD,,,,,BUS_MUSIC,grp_music,,,,,100,100,,,,,,,,,,,,,,100,100,0,1,,2d,music_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,yes,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Now link your map up now it should stop playing the music during the menu!
7 years ago
The way I have been doing has been with using multiple snow 'fx' in the fx Browser.
7 years ago
Could you provide some screenshots of your map in Radiant? If you cannot then the only thing I could suggest is cutting the area around the hole, change it into a script_model and then in the Entity Info window change the DYNAMIC PATH to True instead of False. Good Luck!
7 years ago
Have been trying for a few hours to program an elevator, does anyone have an idea on how to achieve this? Thanks!
7 years ago
Go into A.P.E and edit the ssi for the one you are using on your sun volume(default_night.ssi for example).

Perfect! Thanks!
7 years ago
I checked the KVP for the sun_volume but nothing seems to work. But a building is shadowing over a portion of my map, anyone know how I would go about rotating it? Thanks!
7 years ago
1. Go to /Programs (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets on your computer.
2a. Make a folder to put your songs into (Name can be anything your little heart desires).
2b. Name your songs so you can tell which is which REMINDER YOU CAN ONLY USE .WAV FILES!(again can be anything you want.
3. Open new 'File Explorer' and go to \Programs (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\aliases and open up user_aliases.csv in a Text Editor (Sublime Text is recommended!!)
4. Copy and paste these under test_sound
Code Snippet
Plaintext
//ROUNDS
mus_roundend1_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_first_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart1_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart2_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart3_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart4_intro,,,folder_name/songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogend1_intro,,,folder_name\songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogstart1_intro,,,folder_name\songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

//GAMEOVER
mus_gameover_intro,,,folder_name\songname.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Now just link your map and run and it should load up your custom music

Note: If your perk jingles and other sounds disappear after doing this then please visit this tutorial by CraftDAnimations.
7 years ago
I had this issue multiple times, very easy fix and it usually happens when you use an FX and you remove it and the fx thing is linked to nothing (I am not a very technical person as you can see).

1. Open up your map in Radiant
2. Open up the 'Entity List' tab
3. In 'Entity List' there should be a 'fx' tab, click the little square right beside it to bring up all of your effects.
4. If this error is the name as mine, you should see a blank fx space that has no writing in the box. Simply click on that box and hit the 'Backspace' button on your keyboard.

This should get rid of the lil f**ker, try recompiling your map after trying this.
7 years ago
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