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im sorry to say this but im a novice i know little to nothing of this, can you make it like as simple as possible? im a newbie but i just want to know this for the future
So how would i implement SoundPos = GetEnt("MusicOrigin","targetname");
SoundPos playsound("awesome"); to my map?
that made 0 sense atleast give us an insight of what void and all that stuff means
Hello UGX. I'm not that good at scripting but I was wondering if anyone could be kind enough to script me an Easter Egg for my map. If you accept I will DM you all the steps and information regarding the easter egg. I will give credit and recommend you to someone if necessary. Thanks in advance
Hello, I want to spawn a Margwa on certain rounds.
below Xylozi mentioned that the AIType needs to be loaded before I can use SpawnActor.
What is the code to load an AIType? I tried just the spawnactor function with a script_struct to provide origin and angle but nothing happened. Does the origin have to be on the ground? Or would that spawn the margwa in the ground?
Is it possible to create a script_struct with a script_noteworthy of margwa_location?