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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
yup, radiant has never been able to handle brushes at angles, so stupid, just use prefabs, so make the brush and detail in prefab at a standard angle, then rotate the prefab in map
yup, radiant has never been able to handle brushes at angles, so stupid, just use prefabs, so make the brush and detail in prefab at a standard angle, then rotate the prefab in map
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Not necessarily true. You just need to make sure said rotated brushes are snapped to the grid before exiting your prefab, or radiant may try to do it automatically and ruin them.