UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zone failure?

broken avatar :(
Created 7 years ago
by Korbinian
0 Members and 1 Guest are viewing this topic.
3,154 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
Hello!
I am kind of familiar with zones now. (I had some trouble with that in my last few forum posts.)

My current (and probably most f*cked up) problem is that my zone is not working as it should..
So.. I got 2 completely equal rooms just next to each other with a door between em.
I took my start_zone volumen (which is working just fine in the first room) and spreaded it up to the secound room (via 2D editor thingy) so the volumen now perfectly fits into both rooms, no uncovered spaces and perfectly placed path notes.

Short overview: 2 rooms, 1 volumen but they are over 2 rooms.

Now to the problem:

The zombies spawn but when i go to the other room they just stay where they are like total retards....
They dont follow me anymore unless i get back to their room..

For me this is just weird because the zone should be working just fine...

Maybe sone one is familiar to this problem here?

thx
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
Signature
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
did you tick the 'dynamic path' spawnflag on your door?
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
did you tick the 'dynamic path' spawnflag on your door?

I dont have any Spawnflags on my door :o
I do totally not know a thing about spawnflags..

(maybe because i followed the instructions of an 3 year old tutorial on how to build buyable doors  :ok:

What would the dynamic path spawnflag do?
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
it connects the pathnodes when you open the door, so select all script_brushmodels/script_models and/or clips that make the actual door, and enable the dynamic-paths for them in radiant. Then it should work.
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
it connects the pathnodes when you open the door, so select all script_brushmodels/script_models and/or clips that make the actual door, and enable the dynamic-paths for them in radiant. Then it should work.

So i should select all the things that work for that door (including the script brushes etc.) and put in 'dynamic path' spawnflag?

Next question:
Is spawnflag the key or the value then?
(I think the key if i follow by logic but i want to make this one sure.)

Double Post Merge: May 20, 2017, 06:16:35 pm
it connects the pathnodes when you open the door, so select all script_brushmodels/script_models and/or clips that make the actual door, and enable the dynamic-paths for them in radiant. Then it should work.

Ok never mind i just tried that and its still not working :(

Can i send you my map data or smthn to make sure you can see everything?
Maybe that would help...
Last Edit: May 20, 2017, 06:16:35 pm by Korbinian
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
dynamicpaths isn't a KVP ( you could enter it like the spawnflag kvp i guess, but ignore that ) it's a simple box you can tick:



and no you dont do it for everything that works for the door, only for the 'physical' door. So the model/brushes/clips, not the trigger or whatever else you might have..


If one tutorial doesn't work/is missing stuff, look for a better one. The game is about 8 years old, and there's milions of tutorials in prob more language's than you or me can speak so you prob just picked a bad one.. Something like adding a zone or a door should be tons of info for..
Also, a new room kinda needs a new zone if you want to keep zombie spawns going and add a bit of challenge so i would look for a new zone-tutorial as well if i where you..
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
dynamicpaths isn't a KVP ( you could enter it like the spawnflag kvp i guess, but ignore that ) it's a simple box you can tick:

(Image removed from quote.)

and no you dont do it for everything that works for the door, only for the 'physical' door. So the model/brushes/clips, not the trigger or whatever else you might have..


If one tutorial doesn't work/is missing stuff, look for a better one. The game is about 8 years old, and there's milions of tutorials in prob more language's than you or me can speak so you prob just picked a bad one.. Something like adding a zone or a door should be tons of info for..
Also, a new room kinda needs a new zone if you want to keep zombie spawns going and add a bit of challenge so i would look for a new zone-tutorial as well if i where you..

first of all...
thank you very much for your help so far!

I tried it with DYNAMICPATH as you just showed me but it did not work for me.
The door is buyable and just usual and everything the start_zone is going far behind the door and still the zombies are not following me...

I guess ill look for a better tut next time..
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
post screenshots of the kvp's of the door/trigger/clip etc so we can take a look a them, and prob see what's wrong.
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
broken avatar :(
×
broken avatar :(
Location: deDortmund
Date Registered: 20 December 2015
Last active: 5 months ago
Posts
307
Respect
Forum Rank
Perk Hacker
Primary Group
Community Scripter
My Groups
More
Personal Quote
Payback
Signature
Tears Of The Fallen | Join the project https://discord.gg/8gDNQRj
×
fanmagic's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
fanmagic's Contact & Social LinksTears Of The Fallen
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
Posts
20
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
Korbinian's Groups
Korbinian's Contact & Social LinksKorbinianZKorbinianZ
Maybe the door is too small for the zombies to go through?

Its not, i already checkt that.
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 1 year ago
Posts
1,187
Respect
1,404Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
Put some pathnodes in front of the door on both sides so they can connect in a straight line

 
Loading ...