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did you tick the 'dynamic path' spawnflag on your door?
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it connects the pathnodes when you open the door, so select all script_brushmodels/script_models and/or clips that make the actual door, and enable the dynamic-paths for them in radiant. Then it should work.
it connects the pathnodes when you open the door, so select all script_brushmodels/script_models and/or clips that make the actual door, and enable the dynamic-paths for them in radiant. Then it should work.
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dynamicpaths isn't a KVP ( you could enter it like the spawnflag kvp i guess, but ignore that ) it's a simple box you can tick:
(Image removed from quote.)
and no you dont do it for everything that works for the door, only for the 'physical' door. So the model/brushes/clips, not the trigger or whatever else you might have..
If one tutorial doesn't work/is missing stuff, look for a better one. The game is about 8 years old, and there's milions of tutorials in prob more language's than you or me can speak so you prob just picked a bad one.. Something like adding a zone or a door should be tons of info for..
Also, a new room kinda needs a new zone if you want to keep zombie spawns going and add a bit of challenge so i would look for a new zone-tutorial as well if i where you..
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post screenshots of the kvp's of the door/trigger/clip etc so we can take a look a them, and prob see what's wrong.
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Door Trigger:
http://www.directupload.net/file/d/4727/5bgmghda_png.htm
Door Itself:
http://www.directupload.net/file/d/4727/adb57db9_png.htm
Script struct door:
http://www.directupload.net/file/d/4727/39agct9a_png.htm
Start Zone volume:
http://www.directupload.net/file/d/4727/g2ccnguh_png.htm
zed spawn:
http://www.directupload.net/file/d/4727/anpxj84j_png.htm
rise spawn of zeds:
http://www.directupload.net/file/d/4727/fusdpnmj_png.htm
Maybe the door is too small for the zombies to go through?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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