UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zombie Risers not working in specific zones

broken avatar :(
Created 11 years ago
by sedozz
0 Members and 1 Guest are viewing this topic.
3,809 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 4 January 2015
Last active: 1 year ago
Posts
184
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Battlefield is giving COD the hands rn
Signature
I just spent two hours moving trees around.
×
sedozz's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
sedozz's Contact & Social Linkssedozzsedozz
I've been struggling with these risers for a while.

I currently have a five zone map with risers in zone 2 and in zone 5. The risers in zone 2 work, as shown here:

http://imgur.com/IayGloA

Later in the map, in zone 5, I placed risers in the same manner with the same KVPs, altering the zone name and the zombies do not rise, but rather spawn at the spawn entity locations and do not move. The zone 5 spawn era do not go to a barricade, so they have the find_flesh script_noteworthy KVP.

http://imgur.com/5ZGojEk

I have triple checked my volume and zone assignments. In zone two there are 2 script struts close together near the spawned and in zone 5 there are 5 scattered around. I also have a regular spawned going to a barricade in zone 5 which activates and operates perfectly.

I download the zone debugger from here and ran it while testing map. I noticed that when I enter zone 2 it says "zone 2 spawners activated". It says the same for zone 4. It does not say so when entering zone 5.
Upon the start of the map, it shows info on all of the zones and the information is all correct for zone five, listing the one volume that contains it and the three spawned linked to it.

I've scoured the forums for a fix and I'm finding none, I'd appreciate some help and can provide any info you need, cheers!

This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 3 years ago
Posts
947
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
Signature
Maya <3

Let's Play some osu!
×
MrDunlop4's Groups
MrDunlop4's Contact & Social LinksMrDunlop4Nelielexy0Nelielexy0Nelielexy0Nelielexy0CSNelieley
Pics doesnt work for mee  :'(

MrDunlop4
Last Edit: January 20, 2015, 08:27:41 am by MrDunlop4
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 April 2014
Last active: 3 months ago
Posts
480
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
If it's not perfect, you'll never see it.
Signature
Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
×
Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentric_centriccInvictable
I'd redo the debris, zone, and zombiesin the zone and see if that Helps even though you said everything was correct. Waw is weird sometimes.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Make sure to have find_flesh KVP on script structs, if zombie spawns in place, where they can either get to player immediately or through traverse. If through window, then dont have that

Edit: Sorry, didnt read through, lol. But yeah, make sure traverses are correct and they connect to path nodes. Also, try adding _zombiemode_spawners script to your mod folder, that could also work. It did for me, so it might work for you also
Last Edit: January 20, 2015, 12:58:57 pm by HitmanVere
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 4 January 2015
Last active: 1 year ago
Posts
184
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Battlefield is giving COD the hands rn
×
sedozz's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
sedozz's Contact & Social Linkssedozzsedozz
@HitmanVere I tried adding the gsc to the mods folder, no luck. What do you mean by making sure all of the traverses are correct? I wwsbt aware I need a traverse for a riser?
Marked as best answer by sedozz 11 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 24 February 2014
Last active: 4 years ago
Posts
240
Respect
Forum Rank
Mr. Elemental
Primary Group
Mapper
My Groups
More
×
josemassacre's Groups
Mapper Has released one or more maps to the UGX-Mods community.
josemassacre's Contact & Social Links
@HitmanVere I tried adding the gsc to the mods folder, no luck. What do you mean by making sure all of the traverses are correct? I wwsbt aware I need a traverse for a riser?
He was talking about if you had the risers going to the windows first make sure they are correct.

Do what Centric said, redo the zone, riser, and riser structs. honestly just do it without copying another zone, do the kvps yourself, I've had this same problem when i pasted all the stuff.
also make sure you have this kvp on your trigger use
script_flag enter_nameofyourzone

I've also had that as my problem once, i looked over and over the kvps and it took an hour before i realized i missed it haha
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 4 January 2015
Last active: 1 year ago
Posts
184
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Battlefield is giving COD the hands rn
×
sedozz's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
sedozz's Contact & Social Linkssedozzsedozz
I had placed my script_flag on my brushmodel instead of the trigger, thanks, working fine now!
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 24 February 2014
Last active: 4 years ago
Posts
240
Respect
Forum Rank
Mr. Elemental
Primary Group
Mapper
My Groups
More
×
josemassacre's Groups
Mapper Has released one or more maps to the UGX-Mods community.
josemassacre's Contact & Social Links
I had placed my script_flag on my brushmodel instead of the trigger, thanks, working fine now!
Its always a little thing haha no problem

 
Loading ...