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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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17k-17.5k and for models in general its 21k-21.5k (this may be higher, but slightly and when u get this high, you can also get another error)


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i just put a 12.9k vert model into radiant and it didnt work
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i had the same issue with exo models and a bunch of other models. i usually resolve this pretty easy in maya
separate mesh and remove some parts of the model. obviously only remove parts that aren't noticeable.
then export model and try again if it still doesnt work then u will most likely need to remove more from the model.
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such a horrible method. first off that wasnt the question, second... if its able to be imported into waw, but not radient, just spawn it using a script struct. that way the model is 100% without losing vets via the method he said or the reduction method
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such a horrible method. first off that wasnt the question, second... if its able to be imported into waw, but not radient, just spawn it using a script struct. that way the model is 100% without losing vets via the method he said or the reduction method
I wouldnt be comfortable using a script struct for spawning those models.
Id rather just fix using maya that way it resolves the issue.

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that is why people like you will never be able to import models with high vet tris sucessfully. I told you the proper method. If the vert tris is over radient's limits, spawn it in. This way no quality is lost and it doesnt look like the lowest LOD. But since im only n1, the guy who imports models @80k and up, what would i know rite?
(Image removed from quote.)

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Yeah, and your method doesnt save on entities in map, meaning higher possibility for G-Spawn
and mem limit problems