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Water Issues

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Created 12 years ago
by Gregsta33
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so my map idea is that you start in the bottom of an abandend surfaced submarine (uboat) and make your way up on to the deck for Pap and the Endgame. so obviously most of the map is under the surface level . the issues im having now that i have added dynamic water are:

1)the spawn room and 95% of the map are now under water and un-playable dispite being in  a big sealed box under the surface level

note/ i have moved the spawn on to the deck and removed doors to check if it is the enitre map is submerged, it is fine on deck you can see that you are on a sub in the ocean however when you climb the ladder down in to the sub you are esentially swiming once you get level with the water that is on the outside of the sub. all though there is no visble texture in the room, except a bluish tint once you are swimming and looking in to the map.

before any one asks the water segments are separate for the main stucture in radiant and they do not over lap any walls

2) the dynamic water looks great except it is really bright on the surface almost white in colour (color).

any help greatly appreiciated :)

Gregsta33
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You can blend your dynamic water using (y) assuming its a patch to make it less white.
Check raw/maps mp_drum for water setting to make the water have foam and waves.
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thanks that number 2 taken care of just the flooding issue

Cheers
Gregsta33
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drago
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thanks that number 2 taken care of just the flooding issue

Cheers
Gregsta33
and as for the first one, do you have water patches on top of your sub? and do you have a skybox made of brushes?
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it does over lap abit but they are totally different plains so i thought the fact that the sub is a sealed box it wouldn't matter. the sky box was set up using the ZK tutorial by adding a skybox to worldspawn and adding the model using the zone_source/map.gsc file in my root.

really i don't need the players to be able to go in the water i just need the dynamic texture for aesthetics to cover the lower area of the map rather then being able to swim in it is there a way of doing that?
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You mean like an area players aren't allowed to go Into? For that you make a clip brush and put It where you don't want the players
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drago
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dinamic water will go through your sub even if it is a sealed box :L the only way to stop dinamic water from doing that is by making other brushes that will hold it but they cant be caulked and thats nop an option for you because you want to look through the water dont you? :L

in conclusion you must use a water that isnt dinamic, sorry :/

 
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