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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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more or less any traverse i use from prefabs are derped, when i place it compile and then test it, the zombies will use it but will appear to be holding a gun.. and or derp out completely, if someone could help with this it would be great ! thanks in advance
are you using "zombie" prefabs or regular?
There is a difference. The other traverses are for regular AI or for players, so zombies will not react correctly with them
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Have you read [Mapping Tutorial] A.I. Navigation, Traversals, from SparkyMcSparks. It doesn't address this issue directly but it might give you enough information to compare things? I just ran across it today and plan to review it further at my pc.
That is interesting. I wonder if that is why my guys do the same gun thing when they drop down. I always just thought it was just buggy, lol.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |