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Specular Map looks weird on Default Map.

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Created 8 years ago
by WhiteDevil
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Hi,

I have created a Default Map with the UGX script placer 2.0.1. After that i only changed the materials of the wall to concrete and added a sun. I did not move anything.

When i compile my map no errors show up and everything goes fine. But my map looks like this ingame:
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Location: fi
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Add caulkbox/lightgrid volume
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Add caulkbox/lightgrid volume

That didn't seem to work. This is how the map looks like radiant:
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drago
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i once got weird lighting like that for setting "contrastGain" to higher than "1.3"
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That didn't seem to work. This is how the map looks like radiant:
(Image removed from quote.)

For caulkbox, texture only inside faces with skytexture. Only having caulk doesnt affect anything
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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For caulkbox, texture only inside faces with skytexture. Only having caulk doesnt affect anything
actually it does, caulk blocks light, as do other textures

Still better to sky texture the inside tho, but either way should be fine
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Change the inside of the caulkbox to sky didn´t work, and also setting the contrastgain to 0.4 didn´t do anything.

I have found the problem..

Apparently i was using the concrete_wet texture and therefor it was shiny as fuck.
Last Edit: November 24, 2015, 11:34:18 am by WhiteDevil

 
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