UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: WhiteDevil on November 22, 2015, 08:48:40 pm

Title: Specular Map looks weird on Default Map.
Post by: WhiteDevil on November 22, 2015, 08:48:40 pm
Hi,

I have created a Default Map with the UGX script placer 2.0.1. After that i only changed the materials of the wall to concrete and added a sun. I did not move anything.

When i compile my map no errors show up and everything goes fine. But my map looks like this ingame:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6BgFOQB.jpg&hash=78b1d3404c08df362791738a7cbe7d764250f5a5)
Title: Re: Specular Map looks weird on Default Map.
Post by: HitmanVere on November 22, 2015, 09:08:34 pm
Add caulkbox/lightgrid volume
Title: Re: Specular Map looks weird on Default Map.
Post by: WhiteDevil on November 22, 2015, 09:29:19 pm
Add caulkbox/lightgrid volume

That didn't seem to work. This is how the map looks like radiant:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQTcmROh.jpg&hash=1e16576ad76878a423b122046e776bb11d480a00)
Title: Re: Specular Map looks weird on Default Map.
Post by: jjbradman on November 22, 2015, 10:18:37 pm
i once got weird lighting like that for setting "contrastGain" to higher than "1.3"
Title: Re: Specular Map looks weird on Default Map.
Post by: HitmanVere on November 22, 2015, 10:26:58 pm
That didn't seem to work. This is how the map looks like radiant:
(http://i.imgur.com/QTcmROh.jpg)

For caulkbox, texture only inside faces with skytexture. Only having caulk doesnt affect anything
Title: Re: Specular Map looks weird on Default Map.
Post by: Harry Bo21 on November 22, 2015, 10:28:27 pm
For caulkbox, texture only inside faces with skytexture. Only having caulk doesnt affect anything
actually it does, caulk blocks light, as do other textures

Still better to sky texture the inside tho, but either way should be fine
Title: Re: Specular Map looks weird on Default Map.
Post by: WhiteDevil on November 23, 2015, 12:00:47 pm
Change the inside of the caulkbox to sky didn´t work, and also setting the contrastgain to 0.4 didn´t do anything.

I have found the problem..

Apparently i was using the concrete_wet texture and therefor it was shiny as fuck.