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spawning in specator

HOT
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Created 10 years ago
by ffireaandiice
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mapper
Please help
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did you use a script placer?
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yep and i sent the files to my m8 he complied and everything and he spawned in just fine
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  • n123q45
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it usually means you didnt compile the patch or something wasnt included when building the mod. this happens because it has no clue what mode to run the map in. thats what the mapname.gsc is for
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yeah for some reason i compile and dont get a patch. :'( :'(
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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It sounds like you didn't compile your maps .gsc.
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didnt even have that when i scripted it am i supposed to have it?
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  • steviewonder87
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Are you 100% sure you used a script placer? I would suggest making a new map with a script placer and copying all your stuff back into that.
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Yeah, i get error with it anyway
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 ::)

Your map file calls important scripts like _load and _loadout gsc's which are required for ANY map(SP, MP, Zombie). So yes, you need that.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Do you either have the sniperbolt or oldtown map-source files?

If yes, which OS are you operating on?
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sniperbolts

 windows 7
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
The missing sniperbolt-files had me have a similar error, that's why I asked.

hm, and you did hit the converter-button when you first finished installing your modtools?
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BE ORIGINAL
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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sniperbolts

 windows 7

This is horrible help, I'm sorry, but I just wanted to let you know this happened to me one day too and I can't remember why. I am pretty sure it was a script change because I fixed it and tried it again very quickly after building the mod. I just don' t remember if it was in my turrets, map_name, or buildables where I made my mistake, and I can't remember what I was trying to do.

Good luck.
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The missing sniperbolt-files had me have a similar error, that's why I asked.

hm, and you did hit the converter-button when you first finished installing your modtools?

yes i did .

 
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