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can i make a script_brushmodel into worldspawn?
}
// entity #
{
"classname" "script_brushmodel"
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Alternatively, you can actually change it back in radiant without needing to open your map in a text editor.
Just have the script_brushmodel selected and right click in the 2d window, then select Entity > Ungroup.
Alternatively, you can actually change it back in radiant without needing to open your map in a text editor.
Just have the script_brushmodel selected and right click in the 2d window, then select Entity > Ungroup.
In radiant
Select brush. Press n and click kvp. Ctrl shift + f to select all brushes by kvp. Delete the kvp.
1st of all... that would not make it a brush, itll just remove the kvp. also the only reason someone was to make a script brushmodel into a worldspawn model is to save on the entity count... which your method wouldnt change it.
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Lol I said it would select all brushes with a kvp and you can delete the kvp. I didn't once say anything about entities.
then..(I didnt add this originally because anyone with a brain would have put it together by reading the posts above mine).
With all brushes conveniently selected by a keyboard command you can then right click ..entity ungroup.
Find someone else to bother.