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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
can i make a script_brushmodel into worldspawn?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Alternatively, you can actually change it back in radiant without needing to open your map in a text editor.
Just have the script_brushmodel selected and right click in the 2d window, then select Entity > Ungroup.
Alternatively, you can actually change it back in radiant without needing to open your map in a text editor.
Just have the script_brushmodel selected and right click in the 2d window, then select Entity > Ungroup.
In radiant
Select brush. Press n and click kvp. Ctrl shift + f to select all brushes by kvp. Delete the kvp.
1st of all... that would not make it a brush, itll just remove the kvp. also the only reason someone was to make a script brushmodel into a worldspawn model is to save on the entity count... which your method wouldnt change it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Lol I said it would select all brushes with a kvp and you can delete the kvp. I didn't once say anything about entities.
then..(I didnt add this originally because anyone with a brain would have put it together by reading the posts above mine).
With all brushes conveniently selected by a keyboard command you can then right click ..entity ungroup.
Find someone else to bother.