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player hit trigger multiple to start initial zombie spawning, basically i have an intro and the players dont arrive in the playable area until about 10 seconds into spawing which is long enough that the zombies break, how can i make it so that the zombies dont spawn until the player hits a trigger?
level thread end_game();
startGame = getent("startGame","targetname");
startGame waittill("trigger");
level thread round_start();![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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http://ugx-mods.com/forum/index.php?topic=1080.0
Just use trigger_multiple instead of trigger_use
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Nice, that is pretty much the exact thing I posted. Just he is doing it in the round start function. So either should work.

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