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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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Not sure about it, but I think you need to add small script for it, not entirely sure![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey,
I want to start off zombies in a different way and that way I want to 'hide' a pickable colt45 in my zombie map. It's the colt45 from COD4 ported by me. But there's a problem. In radiant it shows all good, nothing wrong about it:
(Image removed from quote.)
But when I look in real game:
(Image removed from quote.)
The colt45 just disappears everytime in game, whether I put it on the wall, lay it down on the ground or let it fload in mid-air above a table (since it can't be exactly on the table), it always disappears.
(Image removed from quote.)
Those are my KVPs. My gun as weapon file is called colt45.
weapon = getEnt("weapon_colt45", "targetname");
weapon hide();
weapon trigger_off();
weapon show();
weapon trigger_on();
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
xmodel,weapon_colt1911_black