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New zones with Zombie Spawns

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Created 10 years ago
by BakedXTHC
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Okay, so I have many zones in my map for zombies to spawn when a door is open, that's all well and good, but the riser spots are not working, they are just spawning from the zombie spawner themselves. I believe I have used the correct KVPs though, any suggestions/changes to my KVPs?


Last Edit: July 19, 2015, 07:44:38 am by BakedXTHC
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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If i remember correctly the script checks for spawners_rise, so you need to remove the 2 from the KVPs.
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What's the last pic about? Did you make the door's target the script_struct's?
That looks a bit weird to me, did you add all your zone's in you mapname.gsc etc?


EDIT:

If i remember correctly the script checks for spawners_rise, so you need to remove the 2 from the KVPs.

if his zone is called start_zone_spawners_2, wouldn't it be:....

nvm, that doesn't make sense..
Last Edit: July 19, 2015, 07:55:38 am by BluntStuffy
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If i remember correctly the script checks for spawners_rise, so you need to remove the 2 from the KVPs.

I've tried this, and it doesn't work still :/ But thanks for the suggestion, Daedra  :)

Double Post Merge: July 19, 2015, 08:14:48 am
What's the last pic about? Did you make the door's target the script_struct's?
That looks a bit weird to me, did you add all your zone's in you mapname.gsc etc?

I wouldn't know how to do just that, BluntStuffy
Last Edit: July 19, 2015, 08:14:48 am by BakedXTHC
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I've tried this, and it doesn't work still :/ But thanks for the suggestion, Daedra  :)

Double Post Merge: July 19, 2015, 08:14:48 am
I wouldn't know how to do just that, BluntStuffy
What both of them said is correct

the zone should target the spawner, the door should not be targeting the zombie spawner, and the risers wont work without that KVP
Last Edit: July 19, 2015, 08:26:47 am by Harry Bo21
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What both of them said is correct

the zone should target the spawner, the door should not be targeting the zombie spawner, and the risers wont work without that KVP

Well the KVPs are changed after Daedra's comment, but I have no clue on adding the Zones to the .GSC
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it's not that hard, do it like this:

'walk trough you map' in radiant past each door:
-each door connects two zone's: for example:  zone1 & zone2
-each door has one or two triggers ( if you can acces from both side's -> two triggers ) GIVE BOTH TRIGGERS THE SAME SCRIPT_FLAG! ( if you have two ) for example: zone1_connect_zone2

in your mapname.gsc for each door ( not each trigger ) add a line:

Code Snippet
Plaintext
add_adjacent_zone( "zone1", "zone2", "zone1_connect_zone2" );

because zone's work both ways in .gsc you dont need to worry about walking another route if you do it like this. Adding another line like below is NOT needed, it would mean the same to the .gsc as the line above..
Code Snippet
Plaintext
add_adjacent_zone( "zone2", "zone1", "zone2_connect_zone1" );


This works for all 'normal' maps without teleporters  that need to activate zone's / one-way zone's etc..
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it's not that hard, do it like this:

'walk trough you map' in radiant past each door:
-each door connects two zone's: for example:  zone1 & zone2
-each door has one or two triggers ( if you can acces from both side's -> two triggers ) GIVE BOTH TRIGGERS THE SAME SCRIPT_FLAG! ( if you have two ) for example: zone1_connect_zone2

in your mapname.gsc for each door ( not each trigger ) add a line:

Code Snippet
Plaintext
add_adjacent_zone( "zone1", "zone2", "zone1_connect_zone2" );

because zone's work both ways in .gsc you dont need to worry about walking another route if you do it like this. Adding another line like below is NOT needed, it would mean the same to the .gsc as the line above..
Code Snippet
Plaintext
add_adjacent_zone( "zone2", "zone1", "zone2_connect_zone1" );


This works for all 'normal' maps without teleporters  that need to activate zone's / one-way zone's etc..


Well this is how far I've gotten, not entirely sure if this is correct?

 
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