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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Nice idea. You should make them twinkle too, but not simultaneously though. Perhaps with randomfloatrange(.5,.9)?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So if it gets a certain number it shows lights_on? That shouldnt be hard. Famous last words
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
didnt work, ingame error was just "asset fail" Heres what I found in the console.log http://pastebin.com/9AdAySAM I put the entire script at the end of mapname.gsc, and the thread power_lighting after zombie mode main
that doesnt sound like its me.. does commenting it out fix the error?