I know, I know. You've seen this error a thousand times before but I've been looking for a solution and I cannot find anything so I thought id ask for help. Here is my situation:
My map started as a basic box map for weapons/perk testing. I had no errors at this point. My plan was to copy my actual map (which I had made before) into my test map and carry on from there. When I did this, I got the 400fx error. All the things I did between compiles had nothing to do with FX. So this brings me to my question, does map size affect FX count in some way? Thanks to UGX Asset Counter, I checked the total fx being loaded into my map. The total is only 335 FX. The files I loaded into Asset Counter are:
code_post_gfx.csv
common.csv
default.csv
localized_common.csv
mod.csv
nazi_zombie_a_town.csv
nazi_zombie_a_town_patch.csv
patch.csv
Is there anything else that I should be adding to this list to check that my map loads? It is also notable that I have exceeded the weapon limit (188 of max 128) however, before I pasted my actual map, there were no errors.
