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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Water clip isn't actually a water material - its a clip meaning its a physical entity that the player interacts with (similar to the normal clip texture that is invisible and the player collides with). You need to create a brush with an actual water texture, they are the blue grid looking textures - they don't look like water in radiant but when you compile they will.
Clip textures are invisible ingame but have different properties (goes ontop of actual texture) depends on intended use. Like for some examples blocking bullets, or players, or zombies, or sound like metal, splash like water & many more. Hope you discover more & happy mapping