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how can i improve on my wip (zm_khaos)

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Created 12 years ago
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  • zombie madness
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this topic located here http://ugx-mods.com/forum/index.php?topic=2450.msg23466#msg23466

im not likeing the boxy feel it has to it makes it look "crap" so im asking the comunity what would they like to see? please nothing to hard (bo1 related if possible) i carnt go no further with this map due to hundreds of tiny spots in map the makes everything invisible (nothing in radiant indicating the problem) so im wanting to convert it to something like five or something like that even a multiplayer map from bo1

any and all ideas are welcome
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Make garden in one of the rooms
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Make garden in one of the rooms
like a extra room thats out side?

Post Merge: June 18, 2014, 08:27:28 pm
or make a greenhouse map? (green house map i mean by a proper greenhouse not a house thats made of green bricks)
Last Edit: June 18, 2014, 08:27:28 pm by zombie madness
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like a extra room thats out side?

Post Merge: June 18, 2014, 08:27:28 pm
or make a greenhouse map? (green house map i mean by a proper greenhouse not a house thats made of green bricks)

Make a room, that has glass walls and it has garden feel to it
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Make a room, that has glass walls and it has garden feel to it
ohh i see what you mean yeah that sounds like a god idea
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Section off the entire map into a series of rooms, many more than you have there, like at least 12-15. The first room is the smallest and each room gets progressively larger by like 10%. In each room there is a wall weapon and they go from least powerful to most powerful. Each room takes a certain # of kills to leave the room and once you achieve the correct # of kills in a room the door to the next room opens by itself and there is a cover that goes over the wall weapon in the previous room so that it cannot be bought again. Once you get to the last room and get the correct # of kills you win the map.

The map already isn't going to win any awards for appearance so maybe making it a challenge map is the way to go.
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Section off the entire map into a series of rooms, many more than you have there, like at least 12-15. The first room is the smallest and each room gets progressively larger by like 10%. In each room there is a wall weapon and they go from least powerful to most powerful. Each room takes a certain # of kills to leave the room and once you achieve the correct # of kills in a room the door to the next room opens by itself and there is a cover that goes over the wall weapon in the previous room so that it cannot be bought again. Once you get to the last room and get the correct # of kills you win the map.

The map already isn't going to win any awards for appearance so maybe making it a challenge map is the way to go.
this sounds like a very good idea but im not sure how i would implement that into this map
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You could keep the box style of map but making look 100 times better by making each different room have it's own theme. For example you could start in a jungle styled room, then move into a desert room and then an icy snow room. You could experiment with different themes throughout the rooms, this will keep the easy to make box style map for a beginner mapper like yourself but if done well will be very unique, distracting players form the fact that its a simple room-to-room map.

This would be pretty cool to see so maybe this helped you ;).
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You could keep the box style of map but making look 100 times better by making each different room have it's own theme. For example you could start in a jungle styled room, then move into a desert room and then an icy snow room. You could experiment with different themes throughout the rooms, this will keep the easy to make box style map for a beginner mapper like yourself but if done well will be very unique, distracting players form the fact that its a simple room-to-room map.

This would be pretty cool to see so maybe this helped you ;).
wow just wow i can already see it :D thanks man so many different one's to choose from
Last Edit: June 22, 2014, 10:31:42 pm by zombie madness

 
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