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Zombie Destroyer
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Community Scripter
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
mmh... if i use your script what do i put in the doors trigger (script_flag)??
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
sorry but that's no working
sorry, i've don't answered quickly but in italy was late and i've gone to sleep after posting that... however with that scrip zombies spawns only in te first room
trigger use of the doors are perfect... i don't know where is the issue...
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
i'm so sorry, next time i will be more carefull...
put in tiger_use a blocker? key : script_flag value : enter_yourzone ??
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
and @makecents no. it doesnt connect "a" with "b". ex
g zone is where the player is"supposedly an already active zone". "6_zone" isnt active so it waits the flag "enter_6_zone" to activate it.
i say this cause i used to think of it that way and i got thousands of script runtime errors and non working zones :l