i know that this little map will be boring, so i put an low cost buyable ending that can be activated completing the easter egg. Anyway, there are 2 teddys in the garden (one in the tower and one in a bush) and the last one was in the train.
sorry, it was normal that error, i've written on the top of the english version of the download that it will give an error due to a translation mistake. anyway, now it's all fixed and ready, sorry to make you guys download something corrupted PS: it is on the 1.0.3 because i begin to work to it in the 28 february 2014 and the 1.0.4 wasn't realased yet. moreover, i finished the map a lot of time ago, but i never wanted to make and post the english version PPS: they told me that terminus was something of TWD after i finished the map... so i don't know if you will be disappointed of this
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Map made for the italian youtuber ZombieBest Quick description/veloce descrizione: This little map is set in an unknown train station filled of zombies. Will our four heroes escape from terminus? Try to find the answer playing it!/Molti di voi avranno già visto il video di Zombiebest e sanno già che cosa gli aspetta, una mappa piccola e con spazi stretti pieni di zombie. Riusciranno i nostri quattro convinti a fuggire da questa stazione maledetta? A voi la ricerca della risposta List of features/Lista dei contenuti:
Powered by ugx 1.0.3/usa la ugx 1.0.3 Custom menu and loadscreen/grafica del menù e della schermata di caricamento modificata Terminus in my head special song (made especially for this map by IlDesa)/la canzone Terminus in my head scritta appositamente da desa 8 custom perks from bo1 and bo2/8 bibite prese da black ops 1 e 2 Custom melee weapons/nuove armi da mischia Easter egg and buyable ending/finale acquistabile
jei9363 for electric cherry tom-bmx for melee weapons and all his tools Bamskater33 and Sajeone for the bo1 perks and fix Aidan kinostyle teleporter v2 thezombiekilla6 for the zombie counter
Special thanks to Zombiebest and all his friends to gave me this opportunity. Also, thanks to all you ugx guys. without this community i won't never be able to finish this map /Un rigraziamento particolare a Zombiebest e a tutto il suo gruppo per avermi concesso questa possibilità. Ringrazio inoltre tutta la community di questo sito; senza di loro questa mappa non sarebbe stata finita! eng version download mega
i've used the 1.0.4 viewhands. in thoose gsc file wath i would check?
Double Post Merge: November 13, 2014, 02:07:22 pmby the way, i've checked all the other scripted guns and them works. only thoose three Double Post Merge: November 13, 2014, 02:15:56 pmok, i've found the issue! if you use the _zombiemode_spawn_backup.gsc how the ugx file it doesn't work! but if you replace it with the _zombiemode_spawner of the ugx modtool it work!!
hi, i think to have a really quick solution problem. i'm having issues with this three weapons: the german machine, the vr11 (m40a3 upgraded) and the upgraded dragunov. the german machine and the dragunov doesn't make damage to the zombies and don't plays the fire or the shock animations. the vr 11 kill the zombies without "transform" them into soldiers. anyone have some ideas?
hi guys i've followed this tutorial http://ugx-mods.com/forum/index.php?topic=2616.0 the zombies works perfectly if i put the localized_nazi_zombie_terminus.ff file in my mod folder. unfortunately, in this way i loose some materials, sounds and two weapons i've added. so, how can i use my own localized_nazi_zombie_terminus.ff file and get the custom zombies models works correctly?? thanks for all
hi, i was creating an installer for finally release my map. anyway, once i've created the installer, if i run it it creates 3 more useless file: bam_bo1_perks.iwd, dlc3_code.iwd and the zone_debugger.iwd. i really don't know why it generates them because there aren't in the mod archive. anyone has an idea??? Double Post Merge: November 01, 2014, 08:40:26 amoh well..... i don't know why but i've rebuilt the installer forr the tird time and now it works.
ok, but i was meaning where is the map in the compiled mod folder. for example in the root/mods/nazi_zombie_example mod folder Double Post Merge: October 31, 2014, 04:19:30 pmok, doesn't matter, i've found another way to solve my problem, really thank to all you