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Can someone help me with a few problems please?

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Created 11 years ago
by WilhelmWulf
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Theory is when you know how to do it, but it doesn't work.

Practice is when everything works, but you're not sure how.

I combine Theory and Practice...  Nothing works, and I don't know why.
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I tried what you said, and still no luck.
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this is a test map, dogs are working perfect. look inside how dogs are setup.  :)

http://www.filedropper.com/nazizombiechurch
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Thank you, I've copied the settings for the Dog spawn on that church level over, and they're working now.

Lately though, I've set up zones in my map, linked to spawners, but none of the zombie/dog spawns will work outside of the start area will activate.  Near as I can tell, I've set them all up the same, save for the name, and the zombie/dog spawner names, but the other areas won't work.
Last Edit: January 15, 2013, 02:00:13 am by WilhelmWulf
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Thank you, I've copied the settings for the Dog spawn on that church level over, and they're working now.

Lately though, I've set up zones in my map, linked to spawners, but none of the zombie/dog spawns will work outside of the start area will activate.  Near as I can tell, I've set them all up the same, save for the name, and the zombie/dog spawner names, but the other areas won't work.
what does your zone code look like in your mapname.gsc?
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I was just using this tutorial here:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Zombie_Map_Tutorial:_Der_Riese#Zone_Management

it doesn't seem say anything about a .gsc
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Thank you so much, that tutorial worked great.

Um, are there any general tips that anyone can give me for placing pathnodes?  The way that I have them placed, I get all blue lines, but the zombies can seem to figure their way up the stairs, or around a corner in a hall.

Thanks for being so patient with me.
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Thank you so much, that tutorial worked great.

Um, are there any general tips that anyone can give me for placing pathnodes?  The way that I have them placed, I get all blue lines, but the zombies can seem to figure their way up the stairs, or around a corner in a hall.

Thanks for being so patient with me.

You probably know the basic rule that pathnodes should be a maximum of 128 units apart from eachother - a lot of people get confused and think that they must be exactly 128 units apart all the time, but this is not the case as they can be closer than this. Just as long as they're not touching eachother at all, or overlapping. :)

I usually place my pathnodes 8 to 16 units above the ground, this general rule of thumb has worked well for me in pretty much every mapping situation.

As for corners, and stairs, I tend to bunch up a group of pathnodes close together in these areas in order to reduce the chance of broken paths. Make sure that the ones going up stairs are also approximately 16 units or so above the steps, in this way they should ascend in an equal manner to the staircase and create a smooth path for the zombies to follow. You can also try creating a sloped clip texture (such as clip_nosight_wood) over the stairs to make zombies (and players too) run up the stairs more smoothly, and sometimes this can help with small pathing niggles.

I may post some screenshots of some examples of paths I've made in Radiant, but hopefully for now this information should help you a bit. :)
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Okay, thanks, the zombies are moving around my map wonderfully now.

But, I've found that I've got this weird glitch where when I'm standing in my zone 5 area, the zombies in zone 2 will spawn, even if zone 2 hasn't been opened yet.

I can't really decipher what this scripting says, but I suspect that that what's wrong, would some one take a look at it for me please?:

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dlc3_zone_init()
{

add_adjacent_zone( "initial_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone1", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
add_adjacent_zone( "zone3", "zone4", "enter_zone4" );
add_adjacent_zone( "zone4", "zone5", "enter_zone5" );
/*

Thanks again.
Last Edit: January 16, 2013, 05:24:47 am by WilhelmWulf
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Those lines look fine to me. I would suspect that it's actually something to do with your Radiant setup, particularly with the buyable blocker triggers and such between zones. Check that your triggers have the right targetnames and their KVPs are all in order, there could be one which is out of order and causing some spawner + zone issues.

This guide may be of help http://www.zombiemodding.com/index.php?topic=7682.msg85244#msg85244
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I've gone through and looked over everything, double checked the zone names and the door triggers, I even went through and renamed the doors, just in case.   Should I be seeing a line from the door to the zone in radiant?
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I've gone through and looked over everything, double checked the zone names and the door triggers, I even went through and renamed the doors, just in case.   Should I be seeing a line from the door to the zone in radiant?

no...

Only lines from zone(s) to zombiespawn(s) is allowed.


post the KVP?s for your door/trigger that open/enables zombiespawning in zone2
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The KVP's I've got for the door are:

Code Snippet
Plaintext
"spawnflags" "1"
"script_angles" "0 95 0"
"targetname" "door1"
"classname" "script_brushmodel"
And DYNAMIC PATH is checked

My door Tigger KVP's:

Code Snippet
Plaintext
"script_flag" "enter_zone2"
"target" "door1"
"zombie_cost" "1000"
"targetname"  "zombie_door"
"classname" "trigger_use"

And the KVP's for the zone are:

Code Snippet
Plaintext
"target" "zone2_spawners"
"targetname" "zone2"
"classname" "info_volume"
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Is there any real disadvantage to linking the zombie spawners to the door instead of the zone?  And just have the zone deal with the Dog Spawns?

As in having the line go from the door to the spawners, rather than from the info_volume?  That was the way I was doing it before I had the zones set up, and it seemed to be working fine, but you guys have more experience with this than I do.
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Is there any real disadvantage to linking the zombie spawners to the door instead of the zone?  And just have the zone deal with the Dog Spawns?

As in having the line go from the door to the spawners, rather than from the info_volume?  That was the way I was doing it before I had the zones set up, and it seemed to be working fine, but you guys have more experience with this than I do.
There's nothing really wrong with that but if you do it that way then the zombie spawns aren't being watched so every spawner will always be active, usually causing most of the zombies to be coming from one direction and take a while to get to you. but if you use zones only the spawners in your zone and zones near you are active and only those spawners will be active, keeping up the pace in your map. Usually this is only used for Prototype style maps because they don't have zones.

 
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