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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |




![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Do the models textures have normal maps?
Unfortunately in world at war, models are lit by their origin and are lit with a constant lighting (meaning no shadows or ambient occlusion occurs on models). So when people say "origin must be in a brush or something" what really is happening is the origin of the model is in a location where light seems to be more present.
Just another reason why this old engine is showing its true colours
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Some do, some don't. There are models that appear bright in certain placed but are perfect in other spots of the map. Wierd stuff
Double Post Merge: March 26, 2016, 07:47:27 pm
Hmm, its weird though because that entire underground area is encased in a sealed caulk shadow box, so no light can be getting to them models?