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Project Viking V1.1

HOT
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Created 9 years ago
by redspace200
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The King of Zombies
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I'm not sure if this was a bug or not, just never seen this before or after the fact. Dug a nuke from a dig site, grabbed nuke of course and then every grenade i threw after said nuke was in fact a baby nuke itself, complete with nuke animations and everything. That not only blew the zombies to smithereens, but also hurt my teammates. This was just about the coolest thing I've seen so far on custom zombies. Just not sure if it was a bug or not.

That is intentional, it happens a bunch of times to me. I am not exactly sure if its like a persistent perk or what, but I love just throwing nukes and seeing a bunch of grenades go off. Have no idea how to "earn" it though.
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That is intentional, it happens a bunch of times to me. I am not exactly sure if its like a persistent perk or what, but I love just throwing nukes and seeing a bunch of grenades go off. Have no idea how to "earn" it though.


I figured it was something like that, but haven't heard of anyone else getting it so I had to ask. I think tonight I will make it my mission to figure out how to actually acquire it.
Last Edit: November 29, 2014, 01:57:12 am by x_xMayheMx_x
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I figured it was something like that, but haven't heard of anyone else getting it so I had to ask. I think tonight I will make it my mission to figure out how to actually acquire it.

I got that too
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I figured it was something like that, but haven't heard of anyone else getting it so I had to ask. I think tonight I will make it my mission to figure out how to actually acquire it.

The thing is, sometimes I even earn it by just killing zombies, not even digging or throwing grenades or anything. Sometimes I have it and other times I dont. Seems to be random.

On another note, I randomly got a purple shovel after digging with the golden shovel. Not exactly sure what the difference is as I died right after getting it. Wondering if anyone can shed some light on that as well?
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On another note, I randomly got a purple shovel after digging with the golden shovel. Not exactly sure what the difference is as I died right after getting it. Wondering if anyone can shed some light on that as well?

I'll add that to the list of what to try and figure out this evening, if i survive that long.  ;D If its like anything like origins I'm sure  gold shovel is perk slots. Purple maybe actual perks or just increases high value digs?

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Got a few bugs. Some off the pack a punch weapons don't have the pack a punched sound. Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it. Also the sassafras pack a punched has no sound at all. When I shoot all I hear is the bullet hit. Also the Panzer Soldat, you can't escape his claw. I wasted a full pack a punched mark two into it's claw and it didn't let me go. The mark II also stops going three round burst on Brutus. I was shooting him and it went back to one shot. I don't know if it was that way for the Panzer Soldat but it wasn't that way for the napalm zombie. Well that is all the bugs I have ran into so far.
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Hey this map is amazing looking and has so many awesome weapons that treyarch should take a page from you on how to include weapons in their maps. This map also has a very unique set of game dynamics that really draws you into the map and makes you want to play it over and over again, the crane really adds a level of intensity to the map that very few maps have, and the weapons sounds are amazing. AWESOME JOB redspace!!!

My only complaint is that its too cramped and there are really no open spaces in it for higher rounds. I am a solo player and when you get to rounds 13-20 its almost guaranteed your gonna die. I think that if you made that area where the box first spawns about twice as big as it is now then this map would be the best map I've ever played in custom zombies. As of right now it comes in 2nd to "the swan/lost" only because that map has a huge area to train zombies in later rounds, but your map looks, and plays, and sounds MUCH BETTER.

Just my thoughts and great job on this one!
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Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it.

Im going to assume its because it has a silencer on it :P
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Got a few bugs. Some off the pack a punch weapons don't have the pack a punched sound. Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it. Also the sassafras pack a punched has no sound at all. When I shoot all I hear is the bullet hit. Also the Panzer Soldat, you can't escape his claw. I wasted a full pack a punched mark two into it's claw and it didn't let me go. The mark II also stops going three round burst on Brutus. I was shooting him and it went back to one shot. I don't know if it was that way for the Panzer Soldat but it wasn't that way for the napalm zombie. Well that is all the bugs I have ran into so far.
- The Honey Badger does have the upgraded "laser" sound, its just lower then most other weapons.
- Just double checked and the Sassafras's fire sound is infact working properly, not sure why it wouldn't be playing for you.
- Have already addressed the panzer soldats claw health, will be updated shortly.
- I never had the markII at 3 round burst, it was always full auto.
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- The Honey Badger does have the upgraded "laser" sound, its just lower then most other weapons.
- Just double checked and the Sassafras's fire sound is infact working properly, not sure why it wouldn't be playing for you.
- Have already addressed the panzer soldats claw health, will be updated shortly.
- I never had the markII at 3 round burst, it was always full auto.

to me it it seemed the Mark 2 was semi automatic whenever i used it
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Buried Round 196 World Record by me: https://www.youtube.com/watch?v=NYLBm3EyNGs

Shi No First Room Round 115 by me: https://www.youtube.com/watch?v=Yn4QN_rUJ7s
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A few more things I wanted to point out:

-Sometimes in solo after going into afterlife & reviving yourself you wont get another afterlife when the next round starts
-You can only get points off of some of the perk machines (I'm guessing this is intentional but it's kinda annoying)
-When spectating in Zombie King or Raining Lead mode with 3 or 4 players all players appear to have the sky camera even if they actually don't:



-Many weapons do not have player sounds so if a teammate is firing it sounds like you're firing
-The logs by the soul box in the QR starting area are floating
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The King of Zombies
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A few more things I wanted to point out:

-Sometimes in solo after going into afterlife & reviving yourself you wont get another afterlife when the next round starts

On this map you get a afterlife every 2 rounds instead of every 1 round, and past round 15 you will get one back every 3 rounds
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Best map that i have seen and really hard

Good job m8
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Ive Downloaded the Map and ive gotten a UGX Community File on my desktop and i run the ProjectViking 1.02 and it brings me up a normal Cod waw.
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