Yeah, thanks for telling me to look up objectives in spawn when I can't even afford it (cost: 1000, have 500 points and no zombies that spawn).
He literally said how to get back to spawn, go out of spawn room, build up points, then hit the switch that takes you back to spawn and go look at the objectives.
I can't use the objectives for some reason. I rack up enough points to buy it, but it doesn't take any points nor does it give me the hints/objectives.
The quick revive for solo, is screwed up for me I tried to use it once...I bought it once and it bought it 2 times and took my juggernog away Then I bought it again after getting 2 swiped and I had 3 slots with quick revive in it I wanted quick revive but not 3 quick revives where the machine disappears The 2nd time I tried doing this I had jugg, speed, mule, and deadshot...I bought quick revive and all the slots were quick revive and got two swiped again...What a gamebreaking bug x.x
He literally said how to get back to spawn, go out of spawn room, build up points, then hit the switch that takes you back to spawn and go look at the objectives.
I finally found the switch! Didn't even need to do any Easter Egg business at all, haha...
The quick revive for solo, is screwed up for me I tried to use it once...I bought it once and it bought it 2 times and took my juggernog away Then I bought it again after getting 2 swiped and I had 3 slots with quick revive in it I wanted quick revive but not 3 quick revives where the machine disappears The 2nd time I tried doing this I had jugg, speed, mule, and deadshot...I bought quick revive and all the slots were quick revive and got two swiped again...What a gamebreaking bug x.x
The perks are same as ones in Hotel V2, except with few modifications I seriously cant see why that would happen.
u cant make crawlers? im pretty sure i made some when we played hitman?
That was, when you could also make Napalm Zombie a crawler. I fixed it by doing modifications to _zombiemode_spawner crawler function, but seems like it broke normal zombies becoming crawlers. Trying to fix it atm. If anyone is interested what 1.1 will have, here:
Code Snippet
Plaintext
Rainy Death 1.1 Working on: -Add hitboxmodel to Napalm Zombie -Fix the crawler issue -Make Bonfire Sale drop after power -Add perklimit and way to open perkslots
Whats fixed: -Fixed KSGs first raise time -Ray Gun firing sounds are fixed -AR/LMG upgraded muzzleflashes are little bit smaller now -Pistol/SMG muzzleflashes are less bright now -Napalm Zombies explosion damage is lowered, no more one-hit downs
Edit: Crawler issue is fixed, my bad. Did both is not and is defined checks for Napalm, which I thought would be right way to do it. Seems like not
Last Edit: September 16, 2015, 09:01:48 am by HitmanVere
That was, when you could also make Napalm Zombie a crawler. I fixed it by doing modifications to _zombiemode_spawner crawler function, but seems like it broke normal zombies becoming crawlers. Trying to fix it atm. If anyone is interested what 1.1 will have, here:
Code Snippet
Plaintext
Rainy Death 1.1 Working on: -Add hitboxmodel to Napalm Zombie -Fix the crawler issue -Make Bonfire Sale drop after power -Add perklimit and way to open perkslots
Whats fixed: -Fixed KSGs first raise time -Ray Gun firing sounds are fixed -AR/LMG upgraded muzzleflashes are little bit smaller now -Pistol/SMG muzzleflashes are less bright now -Napalm Zombies explosion damage is lowered, no more one-hit downs
Edit: Crawler issue is fixed, my bad. Did both is not and is defined checks for Napalm, which I thought would be right way to do it. Seems like not
That was, when you could also make Napalm Zombie a crawler. I fixed it by doing modifications to _zombiemode_spawner crawler function, but seems like it broke normal zombies becoming crawlers. Trying to fix it atm. If anyone is interested what 1.1 will have, here:
Code Snippet
Plaintext
Rainy Death 1.1 Working on: -Add hitboxmodel to Napalm Zombie -Fix the crawler issue -Make Bonfire Sale drop after power -Add perklimit and way to open perkslots
Whats fixed: -Fixed KSGs first raise time -Ray Gun firing sounds are fixed -AR/LMG upgraded muzzleflashes are little bit smaller now -Pistol/SMG muzzleflashes are less bright now -Napalm Zombies explosion damage is lowered, no more one-hit downs
Edit: Crawler issue is fixed, my bad. Did both is not and is defined checks for Napalm, which I thought would be right way to do it. Seems like not
Not downloading until the 'working on' bugs are in the 'fixed' category