ILS, Lets Go Home v3.0 [Final 6/16/14]

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by MakeCents
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Introduction:
When it happened everything flooded and left me stranded here.
The world ended and I'm still stuck at work. That's almost not worth fighting for...
Zombies are coming at me from the floors, walls, ceilings, water, and outside the fences.
No place is safe. We have to keep moving... I have to get home!

ILS, Lets Go Home v3.0 Final 6/16/14
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MEGA
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Download
ILS, Lets Go Home v3.0 (Final)
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"http://www.mediafire.com/download/dhf96le7yen76la/ILS,_Lets_Go_Home_v3.0.exe"
"https://mega.co.nz/#!98g3VIBR!pu90FpxF7CTYS_TQAjEsphX0wbMaJwdkTEz6lOuaSL8"
v3.0 Final
  • Communal Box (You can steal each others stuff from the box)
  • 10th perk, Electrokinesis
  • Custom power up, Electrokinesis
  • Improved mapping - BlackJackJonnyy tuts
    • Brighter outside
    • Map is portalled and leaks fixed
    • Detail added
    • More FX
    • General fixes and tweaks
  • Cant stand on the car anymore with out getting hurt - mxtxm for recommendation
  • Solo button added to menu - InFInIX for menu file
  • Narrations - by [You are not allowed to view external links. Register or Login to see them]

   ALERT   If your water is black, instead of red, that may be a sign that you may need to delete the map and then re-install, or re-download and re-install the map.

WARNINGThe one piece of fence outside where you can see the outside of the spawn area is sticky. You will have to bleed out and wait for the round to end if you get stuck on it.

There is a car you can get stuck on too, the confused car, but the other car will knock you off if you survive till it gets there.

ILS, Lets Go Home v2.2.1
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v2.2.1 Updates
  • Scrolling textures added to MC EE, Thanks Quizz20
  • Rescripted mule kick
    • Only gives 3 weapons now
    • Takes the weapon that you go down with
  • Rescripted phd flopper, works now
  • Tweaked ZMP perk to work better with jugg
  • Bear EE's spawn in a few different random places each game
  • Zombies catch on fire when they walk into it now and don' t just die
  • Car angles will self correct if they get off
  • EE sounds added
  • Tweaked some textures
  • Fixed some mapping mistakes
  • Fire throwing zombie hands, only one way to get them, very difficult to do.
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  • You get points with turret system and ZMP machine and perk now

ILS, Lets Go Home v2.2

v2.2 Expansion
This is an expansion to ILS v2.1. All credits, thanks, and features are carried over from ILS v2.1, in addition to the following:
Additional Features:
  • Custom 9th perk, ZMP
  • Added fx
  • Put BO models in
  • Melee weapons are double pap-able (Fire Jitsu downgraded, first pap)
  • New section of map
  • Two buildables
    • First one, parts are shared between players
    • Second one, they are not
  • Buyable ending with three variations, 2 unique per player, and 1 affects all players (random)
  • 3 EE's,
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  • Toggle-able EE Hud
  • Tweaks to weapons, perks, spawning, zones, and overall map
  • The car
    • Now travels to a couple other areas
    • Can't grab you and get stuck to it (99.9% sure)
    • Hurts you a little
    • Kills zombies
  • Turret system upgraded, does much more damage (manned turrets stronger too)
  • Dogs removed

Preview a playthrough by:
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If you need help here are all EE's and buildables
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Additional Thanks:
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  • luckinfegend, [You are not allowed to view external links. Register or Login to see them]
  • UGX forums were super helpful getting, what I wanted in the first release, done in this one. Thanks to all the helpful members.



ILS v2.1

Features:
  •    8 perks, WaW and BO (No BO models)
  •    Zombie counter
  •    Custom skins (P1, P2, and zombies)
    •    P1 is M.A.K.E C E N T S
    •    P2 is gorilla10
    •    zombies are ILS employees
  •    Modified weapons
  •    Melee weapons (Upgradeable, only one special)
  •    Buyable auto turret system
  •    Two mountable turrets
  •    Sound bites from movies and songs
    •    Idiocracy
    •    Grandmas Boy
    •    Lost in Space
    •    Last dragon
    •    Thrift Shop
    •    Johnny Paycheck
  •    Robot car moves around (Be careful not to get stuck)
  •    Dog rounds and random dogs


Special Thanks to:
  •    gorilla10 - Testing
  •    ZOMB1E-KLLR - Great tutorials
  •    Tom BMX for melee weapons, tools, and zombie counter
  •    Bamskater33 - BO perks
  •    UGX, GCZ, and ZM forums and tools
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Thanks everyone.

Prefabs
Here are some prefabs included in this map.

This is my first map.
Single Player:
Console>map nazi_zombie_ils[/list]
Last Edit: July 08, 2014, 04:59:23 pm by MakeCents
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Thank you for sharing  热爱cod的基友屌丝们QQ群145471670. :lol:
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Check out my Custom Zombies Channel
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And also over at twitch
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Ok then
Gonna dl & give it a try now.
Will post back with some thoughts
Thanks for sharing bro
KUDOS
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Ok then
Gonna dl & give it a try now.
Will post back with some thoughts
Thanks for sharing bro
KUDOS

Looking forward to hearing your thoughts. I would appreciate any feedback.
Thanks,
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Use any of the following hosts:

    MediaFire
    SendSpace
    UploadToAll - this will upload to many hosts simultaneously, but has a 300mb size limt.

Do NOT use any of these hosts:

    Mega.co.nz - url formatting does not work on forums.
    GameFront - downloading is blocked in many countries.

 please use a link that is UGX approved, there are issues for some people when using mega. Thank you :D
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Use any of the following hosts:

    MediaFire
    SendSpace
    UploadToAll - this will upload to many hosts simultaneously, but has a 300mb size limt.

Do NOT use any of these hosts:

    Mega.co.nz - url formatting does not work on forums.
    GameFront - downloading is blocked in many countries.

 please use a link that is UGX approved, there are issues for some people when using mega. Thank you :D

Actually Mega does work, just use:
[url] url here [/url]

Also, interesting looking map, I'll give it a whirl.
Last Edit: March 18, 2014, 04:24:25 pm by DuaLVII
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Actually Mega does work, just use:
[url] url here [/url]

Also, interesting looking map, I'll give it a whirl.

It may work for you but other people have trouble with it. I am not the one that makes these guidelines to follow. I have been asked to make sure that everyone goes by them. It may not be a big deal but I am sure they have there reasons for it.
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please use a link that is UGX approved, there are issues for some people when using mega. Thank you :D
Sorry and thanks.

Also, interesting looking map, I'll give it a whirl.
Thank you. Hope you like it.

I tried a bunch of ways. Hopefully one of them will work. If not, I will have a MediaFire one available soon.

Thanks again.

Edit: MediaFire download ready
Last Edit: March 18, 2014, 05:14:55 pm by MakeCents
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Every place of employment should have a ppsh located on the wall 8) This map is huge in size and made me feel like I was back at my old factory job. I really liked the vending machines and everything was nice in my opinion. Fun map and I had alot of fun playing. If I had to give one shred of constructive criticism it would be that the map is a little on the easy side. That is ok with me though because I still had fun playing it.  :gusta:
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Looking forward to hearing your thoughts. I would appreciate any feedback.
Thanks,
PUSSY!!
Love it!!!
A good fun map to play. Love the pap'd sword
like what you did with the starting pistol too.
As Zombiejelly has already stated, was an easy map to play. maybe more risers outside could help with the balance :poker:

Did find myself stuck to the car though (should have known better as I did read notes prior to playing) but was able to jump free whilst it hammered it round a corner   :nyan:  :troll:
All in all a very fun, playable map which could be enjoyed in solo or as a foursome
Also, did you consider adding a buyable ending or an ee of sorts?
I think you could set a higher ending on this one and ppl would not be put off as its reachable (say 100k)
Thanks for the map MakeCents,
I had a blast   :D :D :D  :nyan:
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I really liked the vending machines and everything was nice in my opinion. Fun map and I had alot of fun playing. If I had to give one shred of constructive criticism it would be that the map is a little on the easy side. That is ok with me though because I still had fun playing it.
Love it!!!
A good fun map to play. Love the pap'd sword
like what you did with the starting pistol too.
As Zombiejelly has already stated, was an easy map to play. maybe more risers outside could help with the balance

Really glad you both enjoyed it. It is a bit on the easy side. Almost all the guns got more power added to them and faster reloads.  :lol: A few weapons, especially the sword, sawed off, and ppsh, could be brought down in power a little.
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I tried to make a run and gun map where you couldn't spend the whole time in one spot but you could survive if you kept moving.

Also, did you consider adding a buyable ending or an ee of sorts?
I think you could set a higher ending on this one and ppl would not be put off as its reachable (say 100k)

I did think about it. I actually want to
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Thanks for reviews.  :D
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Interesting looking map. Will play later when I get home. So far, people have said its been easy. Lets hope so, too many maps that are hard for solo players these days  :troll:
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ILS, Lets Go Home v2.2 [Nazi Zombies on ILS Expansion] Released!
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...Und ich muss in den Himmel kommen den was sind 70 Jahre Lebenszeit
verglichen mit der ewigkeit? Wozu Geld und autos wenn am Ende nur die Seele bleibt...
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lol :O played it CO-OP and there were so much pathnode issues thet map is unplayable :/
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lol :O played it CO-OP and there were so much pathnode issues thet map is unplayable :/

What do you mean? I play it all the time in 2 player coop. There are several videos of others playing coop on the last version of the map. Is this in the new section or with more than 2 players? Would you mind showing me the issues you had, or giving me a little more information please? Which site was each copy DL'd from? Does anyone have a copy of the original ILS?
Last Edit: May 13, 2014, 06:04:16 pm by MakeCents

 

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