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BORED V1.1

HOT
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Created 8 years ago
by Sidzzz
0 Members and 1 Guest are viewing this topic.
114,295 views
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How long did it take to make this, as I was thinking about making my own?
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Map looks fun will try it out!
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Nice Map Man! Really fun haha
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Whilst playing, I've learnt that you can turn the power on and off. No big issue, except when you have Mule Kick and turn the power off, you lose your third weapon. When you turn it back on, you get it back. Nothing big happening, except when you buy a weapon it takes up another slot.

Eg. I have Mule Kick with 3 weapons - Ark-7, Spas-12, M1927. I turn the power off and back on, which got my M1927 back. Then once that was done I decided I wanted to replace my M1927. So I go to the equivalent of the box, buy a weapon (oh, MG08/15) and I swap it out. Or I think so. When I scroll through my weapons, I find that my M1927 is still there. Which means I have 4 weapons.

Upon further insight, this can be done multiple times over. So it could go to 5, 6 weapons. More. And if you happen to lose Mule Kick when you have, say, 5 weapons, you keep 4.

As useful as this is, it'd be pretty easy to get buffed with this. And then it'd get a bit unfair if others were playing.
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Whilst playing, I've learnt that you can turn the power on and off. No big issue, except when you have Mule Kick and turn the power off, you lose your third weapon. When you turn it back on, you get it back. Nothing big happening, except when you buy a weapon it takes up another slot.

Eg. I have Mule Kick with 3 weapons - Ark-7, Spas-12, M1927. I turn the power off and back on, which got my M1927 back. Then once that was done I decided I wanted to replace my M1927. So I go to the equivalent of the box, buy a weapon (oh, MG08/15) and I swap it out. Or I think so. When I scroll through my weapons, I find that my M1927 is still there. Which means I have 4 weapons.

Upon further insight, this can be done multiple times over. So it could go to 5, 6 weapons. More. And if you happen to lose Mule Kick when you have, say, 5 weapons, you keep 4.

As useful as this is, it'd be pretty easy to get buffed with this. And then it'd get a bit unfair if others were playing.

The real question is, why is the power able to be turned off?  :poker:
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The real question is, why is the power able to be turned off?  :poker:
This actually is an idea I had for UGX Requiem. There would be a shallow stream of water moving through the middle of the map with power cables laying in the water, so if players wanted to get to the other side they'd have to turn the power off which would deactivate your perks but if you were playing with a friend they could just turn power back on then as long as you both were going to stay on your own sides.
It was an interesting idea but ultimately we felt it would be too restrictive and annoying.
Last Edit: December 17, 2015, 02:13:51 pm by tomikaze
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This actually is an idea I had for UGX Requiem. There would be a shallow stream of water moving through the middle of the map with power cables laying in the water, so if players wanted to get to the other side they'd have to turn the power off which would deactivate your perks but if you were playing with a friend they could just turn power back on then as long as you both were going to stay on your own sides.
It was an interesting idea but ultimately we felt it would be too restrictive and annoying.

The idea seems quite likeable to me, but I fear there would be quite a few people annoyed by the no perk power part of it.  :please:
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Whilst playing, I've learnt that you can turn the power on and off. No big issue, except when you have Mule Kick and turn the power off, you lose your third weapon. When you turn it back on, you get it back. Nothing big happening, except when you buy a weapon it takes up another slot.

Eg. I have Mule Kick with 3 weapons - Ark-7, Spas-12, M1927. I turn the power off and back on, which got my M1927 back. Then once that was done I decided I wanted to replace my M1927. So I go to the equivalent of the box, buy a weapon (oh, MG08/15) and I swap it out. Or I think so. When I scroll through my weapons, I find that my M1927 is still there. Which means I have 4 weapons.

Upon further insight, this can be done multiple times over. So it could go to 5, 6 weapons. More. And if you happen to lose Mule Kick when you have, say, 5 weapons, you keep 4.

As useful as this is, it'd be pretty easy to get buffed with this. And then it'd get a bit unfair if others were playing.

Thank you very much for reporting this.

Double Post Merge: December 18, 2015, 02:17:46 pm
The real question is, why is the power able to be turned off?  :poker:

Well fret not, for the next update to this map shall render one unable to do so.
Last Edit: December 18, 2015, 02:18:42 pm by Sidzzz
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idk.. i think ill find this map quite "BORING" XD
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Got to round 24 before running around a prison guard tower looking place got old, 67390 points was enough. Great gun animations ripped straight from the real games 7/10, make another map  :nyan:
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Got to round 24 before running around a prison guard tower looking place got old, 67390 points was enough. Great gun animations ripped straight from the real games 7/10, make another map  :nyan:

Glad to hear you found it satisfactory! :)
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Did you port all these weapons yourself? If they're public release I was wondering if you could share where you got them? They're really well done, especially that Ark-7
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Weapon Ports are really well done mate!
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Here's a little sneak peek as to what you can expect in the next update to Bored!

Last Edit: January 10, 2016, 08:13:08 am by Sidzzz
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Did you port all these weapons yourself? If they're public release I was wondering if you could share where you got them? They're really well done, especially that Ark-7

Actually there are my ported guns n.n, everyone can use it in your maps ;)
Last Edit: January 10, 2016, 06:41:46 pm by ricko0z

 
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