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Contact Support - Help Center Get help on the UGX Discord. Join it now!Whilst playing, I've learnt that you can turn the power on and off. No big issue, except when you have Mule Kick and turn the power off, you lose your third weapon. When you turn it back on, you get it back. Nothing big happening, except when you buy a weapon it takes up another slot.
Eg. I have Mule Kick with 3 weapons - Ark-7, Spas-12, M1927. I turn the power off and back on, which got my M1927 back. Then once that was done I decided I wanted to replace my M1927. So I go to the equivalent of the box, buy a weapon (oh, MG08/15) and I swap it out. Or I think so. When I scroll through my weapons, I find that my M1927 is still there. Which means I have 4 weapons.
Upon further insight, this can be done multiple times over. So it could go to 5, 6 weapons. More. And if you happen to lose Mule Kick when you have, say, 5 weapons, you keep 4.
As useful as this is, it'd be pretty easy to get buffed with this. And then it'd get a bit unfair if others were playing.
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The real question is, why is the power able to be turned off?
This actually is an idea I had for UGX Requiem. There would be a shallow stream of water moving through the middle of the map with power cables laying in the water, so if players wanted to get to the other side they'd have to turn the power off which would deactivate your perks but if you were playing with a friend they could just turn power back on then as long as you both were going to stay on your own sides.
It was an interesting idea but ultimately we felt it would be too restrictive and annoying.
Whilst playing, I've learnt that you can turn the power on and off. No big issue, except when you have Mule Kick and turn the power off, you lose your third weapon. When you turn it back on, you get it back. Nothing big happening, except when you buy a weapon it takes up another slot.
Eg. I have Mule Kick with 3 weapons - Ark-7, Spas-12, M1927. I turn the power off and back on, which got my M1927 back. Then once that was done I decided I wanted to replace my M1927. So I go to the equivalent of the box, buy a weapon (oh, MG08/15) and I swap it out. Or I think so. When I scroll through my weapons, I find that my M1927 is still there. Which means I have 4 weapons.
Upon further insight, this can be done multiple times over. So it could go to 5, 6 weapons. More. And if you happen to lose Mule Kick when you have, say, 5 weapons, you keep 4.
As useful as this is, it'd be pretty easy to get buffed with this. And then it'd get a bit unfair if others were playing.
The real question is, why is the power able to be turned off?
Got to round 24 before running around a prison guard tower looking place got old, 67390 points was enough. Great gun animations ripped straight from the real games 7/10, make another map
Did you port all these weapons yourself? If they're public release I was wondering if you could share where you got them? They're really well done, especially that Ark-7