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Topics - gympie6

Hi, a few weeks ago I was speaking with a few friends & dudes about the current script placer and we agree that the script placer is getting old.
It works well enough to get things done but maybe it's time to create a new scripter with new features.
 



 


The current plan is to implement this:

Some other plans I have in mind:


3 months ago
Gympie's & Bear's Winter Special
No T4M Required!
Includes EasterEgg Ending with Ted!





Downloads:
MIRROR 01 (MEGA)
​​​​
​Installer

mega.nz

 
Manual

mega.nz

 
 
MIRROR 02 (MEDIAFIRE)
​​​​
​Installer

www.mediafire.com

 
Manual

www.mediafire.com

People playing the map! :)



Patch Notes - Januari 2023
Clipping fixes
Added missing spawn point
Used menu HUD for perk shaders
Fixed Primo Victoria unable to be bought after buying Deadshot
Features
3 Custom Perks make their return: (Chainbind, Primo Victoria and Rewind Time Barcardi)
Black Ops 1 & 2 Perks
Black Ops 1 Call of the Dead zombies
Black Ops 2 HUD
Black Ops 3 Shader for perks and powerups
Advanced Warfare Weapons
Ghost Weapons
BO1 Weapons
BO2 Wunder Weapons
WAW Weapons
4 Wonder weapons
Custom Powerup/Box Fx
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)
DogHunter Powerup (Dogs will hunt down zombies)
Presents (Inside a present is a weapon, this can be a wonder weapon)
Rush Rounds make their return (Instead of dog rounds, zombies will rush very fast towards players)
Small EasterEgg
EasterEgg Ending with Ted
Weapons
WAW
PPSH
RayGun Mk.1
 
BO1
MP5/MP5K
Stakeout
HK21
Python
BO1 Colt M1911 (Auto)
M72 Law
Stakeout
Sickle (Damage is doubled)
 
Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR
Ameli
CBJ-MS
Vepr
Lynx
Maverick
MR28
SA805
 
BO2
RayGun Mk.2
BlunderGat (With Frostgat upgrade)
 
Other
Mors
schockhammer

Perks
No perk limit!
 
WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0
 
BO1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)
 
BO2
Electric Cherry
 
Custom
Chain of Fools
Primo Victoria
Rewind Time Barcardi
 
Chainbind Rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and shooting has a smaller chance.
Primo victoria: gives you a shield that generates after not getting hit for a while. (100 health)
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.

Credits
Community
Treyarch & Activision
UGX Mods and Zombiemodding
 
IamBEAR (Mapper, Porter)
Gympie5 (Scripter, Modder)
Bamskater
Harrybo21
Fusorf
Tom_BMX
DidUknowiPwn
Don Gooney
Tim Smith(aka BaD BoY 17)
NGcaudle​
BluntStuffy
1 year ago
In case you want to make something visible to two players,
would it be something like this?:
Code Snippet
Plaintext
card = spawn("script_model", something.origin);

players = get_players();

card SetVisibleToPlayer(players[0]);
card SetVisibleToPlayer(players[1]);

card SetInvisibleToPlayer(players[2]);
card SetInvisibleToPlayer(players[3]);
No, only the second player is able to see the card.
 
This is how it should be done:
Code Snippet
Plaintext
card = spawn("script_model", something.origin);

players = get_players();

card SetInvisibleToPlayer(players[0], false);
card SetInvisibleToPlayer(players[1], false);

card SetInvisibleToPlayer(players[2]);
card SetInvisibleToPlayer(players[3]);
The functions explained:
Code Snippet
Plaintext
- SetVisibleToPlayer(player): object is ONLY visible to that player.
 
- SetInvisibleToPlayer(player, false): object is visible to player.
 
- SetInvisibleToPlayer(player): object is NOT visible to player.
This also counts for the fx playing on that script_model. If you hide the object it is no longer visible to the player.
When you show the script_model again the fx that is being played is gone.
The only current way to show the fx is delete the script_model and play the fx on the script_model again.
 
Cod is wonderful sometimes. :facepalm2:
2 years ago
Hi everyone,
 
Long story short I am working at adding wunderfizz to my perk pack.
The code is 100% written by me with some extra's.
 
In the settings, you as a modder can set its rarity of the perks.
The rarity is based from the game Borderlands:
- Common
- Unique
- Legendary
 

 
The chance of getting quick revive for example is much higher than who's who.
 
Show-off:
 


2 years ago
My little secret I have found out a few months ago. :)
 

2 years ago
Subzero
No T4M Required!
Includes EasterEgg Ending!



Downloads
 
MIRROR 01 (MEGA)
 
Installer
 
mega.nz

 
Manual
 
mega.nz

 
MIRROR 02 (MEDIAFIRE)
 
Installer
 
www.mediafire.com

 
Manual
 
www.mediafire.com

 

We pretty much almost hit the limitations of the game.
If you have trouble running the map with your buddies please lower your texture resolution settings. Sorry :(
Closing down unrelated applications can also help.
 
If you see the Hunk_AllocateTempMemoryHigh error keep retrying until the game starts up.

 
Features
3 Custom Perks make their return: (Chainbind, Baron Samedi and Rewind Time Barcardi)
Black Ops 1 Perks
Black Ops 1 Shangri La & Black Ops 2 NukeTown & Die Rise zombies
Black Ops 1 HUD
Black Ops 3 Shader for perks and powerups
Custom Boss
Terrorist Zombies (Zombies with C4 explosives, they can plant them!)
Advanced Warfare Weapons
Ghost Weapons
BO1 Weapons
BO2 Wunder Weapons
WAW Weapons
4 Wonder weapons
Custom Powerup/Box Fx
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)
DogHunter Powerup (Dogs will hunt down zombies)
Digsites/Loot Crates
Soul furnaces (This means you have to kill zombies nearby the furnaces to warm up the map)
EasterEgg
EasterEgg Ending
Weapons
WAW
PPSH
RayGun Mk.1
 
BO1
MP5/MP5K
Stakeout
HK21
Python
BO1 Colt M1911 (Auto)
M72 Law
Stakeout
Sickle (Damage is doubled)
 
Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR
Ameli
CBJ-MS
Vepr
Lynx
Maverick
MR28
SA805
 
BO2
RayGun Mk.2
BlunderGat (With Frostgat upgrade)
 
Other
Mors
schockhammer

Perks
No perk limit!
 
WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0
 
BO1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)
 
Custom
Chain of Fools
Baron Samedi
Rewind Time Barcardi
 
Chainbind Rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and shooting has a smaller chance.
Baron Samedi: Turn into a zombie after being takedown, wander around killing zombies or gather brains to restore your humanity.
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.

Credits
Community
Treyarch & Activision
UGX Mods and Zombiemodding
 
IamBEAR (Mapper, Porter)
Gympie5 (Scripter, Modder)
Bamskater
Harrybo21
Fusorf
Tom_BMX  
DidUknowiPwn
Don Gooney
Tim Smith(aka BaD BoY 17)
​​​
Beta Testers
Numan
Captain-Drix
LIGHTNING
NG Caudle
Teddyrific


Gameplay video's:


2 years ago
I was working on my map and added some three round burst weapons to the game.
When I reload with the last magazine I noticed that the weapon is firing very slow with weird delay.
If there is one bullet reserve this problem won't happen so that gave me an idea.
 
There is a tutorial that should have a fix but for me it didn't work:
https://www.ugx-mods.com/forum/modding/52/user-tutorial-weapon-settings-in-a-weapon-file/5651/
 
This one however seems to fix the issue:
https://www.ugx-mods.com/forum/modding/52/slow-3-round-burst-weapon-fix-verteseas-fix/23898/
I leave this fix up in case it's still neccesary.
 
Anyway here is the fix, make a new gsc file with name three_round_burst_fix and paste this:
 
Code Snippet
Plaintext
#include common_scripts\utility; 
#include maps\_utility;
#include maps\_zombiemode_utility;

init()
{
    level thread fix_on_player_connect();
}

fix_on_player_connect()
{
    for( ;; )
    {
        level waittill( "connecting", player );
        player thread begin_firing_fix();
        player thread end_firing_fix();
        player thread fire_fix();
    }
}

check_is_weapon(weapon)
{
    // I couldn't find a check for 3-round burst weapons...
    // Add your 3-round burst weapons here!
    if(weapon == "zm_m16"
    || weapon == "ray_gun2"
    || weapon == "ray_gun2_upgraded"
    || weapon == "acidgat_zm"
    || weapon == "acidgat_zm_upgraded")
    {
        return true;
    }
   
    return false;
}

begin_firing_fix()
{
    self endon("disconnect");

    while(1)
    {
        self waittill( "begin_firing" );
        current_weapon = self GetCurrentWeapon();
   
        if (check_is_weapon(current_weapon))
        {    
            stock_ammo = self getWeaponAmmoStock( current_weapon );            
            if (stock_ammo == 0)
            {
                self setWeaponAmmoStock( current_weapon, 1 );
            }
        }
    }
}

end_firing_fix()
{
    self endon("disconnect");

    while(1)
    {
        self waittill( "end_firing" );
        current_weapon = self GetCurrentWeapon();
       
        if (check_is_weapon(current_weapon))
        {    
            stock_ammo = self getWeaponAmmoStock( current_weapon );            
            if (stock_ammo <= 1)
            {
                self setWeaponAmmoStock( current_weapon, 0 );
            }
        }
    }
}

fire_fix()
{
    self endon("disconnect");

    while(1)
    {
        self waittill( "weapon_fired" );
        current_weapon = self GetCurrentWeapon();
       
        if (check_is_weapon(current_weapon))
        {    
            clip_ammo = self GetWeaponAmmoClip( current_weapon );
            stock_ammo = self getWeaponAmmoStock( current_weapon );
           
            if (stock_ammo <= 1 && clip_ammo == 0)
            {
                self setWeaponAmmoStock( current_weapon, 0 );
            }
        }
    }
}

add this under maps\_load::main(); in _zombiemode.gsc
 
maps\three_round_burst_fix::init();
 
You're done congrats!
 
 
2 years ago
Sometimes you want to add a couple of FF but don't know which ones are accepted, I got a list for you:
 
MAPNAME_patch
MAPNAME_load (Mostly used for loading screens)
localized_MAPNAME
localized_common (I used this for my Black Ops perks)
 
If you know more, just comment here :)
2 years ago

________________________________________________
 
 
1. Copy the following files from raw/maps folder into your mod:
_zombiemode
_zombiemode_spawner
(If you already have those files you don't need to copy them)
 
________________________________________________
 
2. Copy generic_human.atr, from raw/animtrees to your mod folder. MODNAME/animtrees
add the following things somewhere in that file:
ai_zombie_sprint_w_object_4
ai_zombie_sprint_w_object_5
 
3. In your mod make a new script file (MODNAME/maps) and paste the following code in there:
 
Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

#using_animtree( "generic_human" );
spawn_ubercommandozombie()
{
    self endon ("death");

    // Settings
    self.maxhealth = int(level.zombie_health * 3.0);    
    self.health = self.maxhealth;
    range = 300;
    speed_limit = 2.0;
    increasement = 0.05;
    enable_speeding = true;
       
    self.gib_override = false;
    self.gibbed = true;
    self.ubercommando = true;
   
    self setModel("char_ger_ansel_body");
   
    self.hatModel = "char_ger_waffen_officercap1";
    self attach(self.hatModel);
   
    if (randomInt(100) <= 50)
    {
        self.hatModel2 = "char_ger_honorgd_headgear1";
        self attach(self.hatModel2);
    }
   
    max_speed = 1 + (level.round_number * increasement);
   
    while(1)
    {
        wait randomintrange(10, 30);
        if (!self.ignoreall && self.has_legs)
        {
            self playsound("taunt_vocals_eleven");
           
            anime = random(level._zombie_board_taunt["zombie"]);
            self animscripted("zombie_taunt", self.origin, self.angles, anime);
            wait(getanimlength(anime));
           
            zombies = GetAiSpeciesArray( "axis", "all" );
            for(k = 0; k < zombies.size; k++)
            {
                if (distance( self.origin, zombies[k].origin ) < range && !isdefined(zombies[k].ubercommando))
                {
                    zombies[k] thread speedup_zombies(max_speed, speed_limit, enable_speeding, increasement);
                }
            }
           
            self.run_combatanim = %ai_zombie_sprint_w_object_5;
        }
    }
}

speedup_zombies(max_speed, speed_limit, enable_speeding, increasement)
{    
    self.run_combatanim = %ai_zombie_sprint_w_object_4;
   
    if (!enable_speeding || isdefined(self.ubercommanded))
    {
        return;
    }
   
    self.ubercommanded = true;
   
    rate = self.moveplaybackrate;

    while (rate < max_speed && rate < speed_limit)
    {
        rate += increasement;
        self.melee_anim_rate        = rate;
        self.moveplaybackrate         = rate;
        self.animplaybackrate         = rate;
        self.traverseplaybackrate     = rate;
        wait 1;
    }
   
    rate = speed_limit;
}
(You can for example copy the _zombiemode.gsc file, clear that file and paste this in)
4. openup _zombiemode and look for:
Code Snippet
Plaintext
precache_models()
{
    precachemodel( "char_ger_honorgd_zomb_behead" );
    precachemodel( "char_ger_zombieeye" );
    PrecacheModel( "tag_origin" );
}
change it to this:
Code Snippet
Plaintext
precache_models()
{
    precachemodel( "char_ger_honorgd_zomb_behead" );
    precachemodel( "char_ger_zombieeye" );
    PrecacheModel( "tag_origin" );

    precachemodel( "char_ger_waffen_officercap1" );
    precachemodel( "char_ger_honorgd_headgear1" );
    precachemodel( "char_ger_ansel_body" );
}
________________________________________________
5. openup _zombiemode_spawner and look for:
Code Snippet
Plaintext
self notify( "zombie_init_done" );
change it to this:
Code Snippet
Plaintext
self notify( "zombie_init_done" );

if (self.animname != "quad_zombie" && self.animname != "boss_zombie" && self.animname != "zombie_dog")
{
    spawn_round = 5; // the starting round the UberCommando zombie will spawn
    spawn_percentage = 10; // the spawn percentage the UberCommando zombie will spawn

    if (level.round_number >= spawn_round && randomInt(100) <= spawn_percentage)
    {
        self thread maps\YOURSCRIPT::spawn_ubercommandozombie();
    }
}
________________________________________________
6. Add this to your modbuilder:
Code Snippet
Plaintext
// UberCommando zombie
xmodel,char_ger_waffen_officercap1
xmodel,char_ger_honorgd_headgear1
xmodel,char_ger_ansel_body
xanim,ai_zombie_sprint_w_object_4
xanim,ai_zombie_sprint_w_object_5
// UberCommando zombie
________________________________________________
7. Build mod and you're done! Have fun! :)
3 years ago
Video Install Tutorial:
 

Playlist: https://www.youtube.com/playlist?list=PL94tnyrEJ-DKcCRLcjlm-zS35C7P7bij6
 
Download links:
 
mega.nz

 
www.mediafire.com

 
Manual Install Tutorial:
I am afraid that the topic editor currently has issues with showing code in this topic.
Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation. :(
 
Release notes
 
1.0.0
- Initial release
 
1.1.0
- Fixed: Deadshot laser was sometimes visible after completing or restarting the map.
- Fixed: The game should no longer crash when a player is using "Dive to Prone", and buying a perk at the same time.
- Fixed: In solo revive, the player should no longer be able to switch weapons when running out of ammo. (weapon cycling is already disabled lol)
- Changed: perk_machine_change award is now 1 variable and value is set to 20. (non-rounded numbers are difficult for cod to handle I guess)
- Feature: Der Wunderfizz is added
- Added Sniperbolt preedited scripts
 
Q&A
 
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
   unpack everything into your Call of Duty: World at War folder
   After you have done that the folder should be there.
 
​Q: Does this mod support the UGX MOD?
A: No! If you want to use this perk mod you have reinstall your mod tools.
 
Q: Do I need to rename: "localized_common"?
A: No, the name is just fine. Place it in your mod, build it with the modbuilder and enjoy! :)
 
​Q: Can I combine "localized_MAPNAME" with: "localized_common"?
A: Yes you can.
 
Q: I already have a file called: "localized_common", can I rename it to something else?
A: The chance that something like this happens is very low. You can rename it to "localized_MAPNAME".
     Ofcourse "MAPNAME" is the name of your map.
 
Q: I have the 400 limit fx error, how can I solve this?
A: The answer can be found in the readme, there I explained the things you can do to solve it.
 
Q: How does the randomized perk system work?
A: You only need to place the "perk_randomized.map" prefabs around the map.
     The script will look for the perks that are enabled but missing and place the vending machines on those locations.
 
Q: What happends if I place more "perk_randomized.map" prefabs than the amount of perks I enabled for my map?
A: It will randomize the locations and remove the onces that aren't necessary. So don't worry this is possible.
 
Q: I would like to donate, where can I do that?
A: You don't have to, this is my hobby and I like to give the community the perks that are missing on UGX.
 
Q: I would like to replace the perk icon's, how can I do that?
A: If you have the .iwi images you just openup "gympie6_perks.iwd" go to images and replace them there.
 
Q: I want to add these perks to Der Reise, is that possible?
A: This is possible but requires a lot of work to get it done. It's seems supported since there is a scripter
   that tested this.
 
Q: I want to use the perk slot system for my map but where to start?:
A: In "perk_example.map" there is a trigger near the pap vending machine with targetname: "vending_slot"
     You can also make your trigger_use and give it this targetname: "vending_slot"
     That's all, you can set the price and the starting amount of perk slots.
 
Q: Wunderfizz does not show one of the perks?
A: Check if the perk is enabled and you're using a package that contains the perk.
     It could also be disabled in the rarity column.
 
Please credit me when you're gonna release your map!
Thanks :)
 
Gympie6
 
=========================================================================
--    Credits    --                                
=========================================================================
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- John_Banana
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- AveSatanna
- IamBear
- K3nt
- JayJiveCertified
-------------------------------------------------------------------------
Version: 1.1.0
-------------------------------------------------------------------------
=========================================================================
--    Credits    --                                
=========================================================================
 
3 years ago
There is already a big list of Dvars: https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Dvars_List
but it seems incomplete....
Here is another Dvar list if you need it:
 
=============================== DVAR DUMP ========================================
      actionSlotsHide "0"
      activeAction ""
      ai_accu_player_lateral_speed "250"
      ai_accuracyDistScale "1"
      ai_badPathSpam "1"
      ai_corpseCount "32"
      ai_coverScore_coverType "2"
      ai_coverScore_distance "16"
      ai_coverScore_engagement "4"
      ai_coverScore_nodeAngle "4"
      ai_coverScore_playerLos "8"
      ai_coverScore_priority "8"
      ai_coverScore_targetDir "4"
      ai_coverScore_visibility "8"
      ai_debugAccuracy "0"
      ai_debugAnimDeltas "0"
      ai_debugClaimedNodes "0"
      ai_debugCoverEntityNum "-1"
      ai_debugCoverSelection "0"
      ai_debugEntIndex "-1"
      ai_debugFindPath "0"
      ai_debugFindPathDirect "0"
      ai_debugFindPathLock "0"
      ai_debugFindPathWidth "0"
      ai_debugGrenadeFailSafe "0"
      ai_debugGrenadeHintArc "150"
      ai_debugMayMove "0"
      ai_debugMeleeAttackSpots "0"
      ai_debugPlayerLOS "0"
      ai_debugThreatSelection "0"
      ai_disableSpawn "0"
      ai_enableBadPlaces "1"
      ai_eventDistBadPlace "256"
      ai_eventDistBullet "96"
      ai_eventDistDeath "1024"
      ai_eventDistExplosion "1024"
      ai_eventDistFootstep "512"
      ai_eventDistFootstepLite "256"
      ai_eventDistGrenadePing "512"
      ai_eventDistGunShot "2048"
      ai_eventDistNewEnemy "1024"
      ai_eventDistPain "512"
      ai_eventDistProjImpact "256"
      ai_eventDistProjPing "128"
      ai_eventDistSilencedShot "128"
      ai_exposedSet2Probability "70"
      ai_foliageSeeThroughDist "128"
      ai_friendlyFireBlockDuration "2000"
      ai_friendlySuppression "1"
      ai_friendlySuppressionDist "128"
      ai_maxAttackerCount "2"
      ai_meleeHeight "10"
      ai_meleeRange "64"
      ai_meleeWidth "20"
      ai_moveOrientMode "invalid"
      ai_noDodge "0"
      ai_noPathToEnemyGiveupTime "6000"
      ai_pathMomentum "0.78"
      ai_pathNegotiationOverlapCost "300"
      ai_playerADS_LOSRange "150"
      ai_playerADSTargetTime "10000"
      ai_playerFarAccuracy "0.1"
      ai_playerFarRange "2000"
      ai_playerLOSHalfWidth "15"
      ai_playerLOSMinTime "1500"
      ai_playerLOSRange "150"
      ai_playerNearAccuracy "0.5"
      ai_playerNearRange "800"
      ai_showBadPlaces "0"
      ai_ShowCanshootChecks "0"
      ai_showClaimedNode "0"
      ai_showDodge "0"
      ai_showFriendlyChains "0"
      ai_showNearestNode "0"
      ai_showNodes "0"
      ai_showNodesDist "384"
      ai_showPaths "0"
      ai_showPotentialThreatDir "0"
      ai_showRegion "0"
      ai_showSuppression "-1"
      ai_showVisData "0"
      ai_showVisDataDist "1000"
      ai_showVolume "-1"
      ai_threatUpdateInterval "500"
      ai_useServerAnims "0"
      ai_useServerAnimsEntity "-1"
      aim_accel_turnrate_debug "0"
      aim_accel_turnrate_enabled "1"
      aim_accel_turnrate_lerp "1200"
      aim_autoaim_debug "0"
      aim_autoaim_enabled "1"
      aim_autoaim_lerp "40"
      aim_autoaim_region_height "120"
      aim_autoaim_region_width "160"
      aim_autobayonet_range "200"
      aim_automelee_debug "0"
      aim_automelee_enabled "1"
      aim_automelee_lerp "40"
      aim_automelee_maxpitch "30"
      aim_automelee_range "128"
      aim_automelee_region_height "240"
      aim_automelee_region_width "320"
      aim_input_graph_debug "0"
      aim_input_graph_enabled "1"
      aim_input_graph_index "3"
      aim_lockon_debug "0"
      aim_lockon_deflection "0.05"
      aim_lockon_enabled "0"
      aim_lockon_region_height "90"
      aim_lockon_region_width "90"
      aim_lockon_strength "0.6"
      aim_scale_view_axis "1"
      aim_slowdown_debug "0"
      aim_slowdown_enabled "1"
      aim_slowdown_pitch_scale "0.4"
      aim_slowdown_pitch_scale_ads "0.5"
      aim_slowdown_region_extended_height "90"
      aim_slowdown_region_extended_width "90"
      aim_slowdown_region_height "90"
      aim_slowdown_region_width "90"
      aim_slowdown_yaw_scale "0.4"
      aim_slowdown_yaw_scale_ads "0.5"
      aim_target_sentient_radius "10"
      aim_turnrate_pitch "90"
      aim_turnrate_pitch_ads "55"
      aim_turnrate_yaw "260"
      aim_turnrate_yaw_ads "90"
      all_players_are_connected "1"
      allow_zombies_german "0"
      ammoCounterHide "0"
      angles "0"
      anim_disableWeaponSway "0"
      animated_trees_enabled "0"
      arcademode "0"
      arcademode_bonus_hardest2kill "1200"
      arcademode_bonus_mostheadshots "800"
      arcademode_bonus_mostrevives "1000"
      arcademode_ks_10 "3"
      arcademode_ks_2 "3"
      arcademode_ks_3 "3"
      arcademode_ks_4 "3"
      arcademode_ks_5 "3"
      arcademode_ks_6 "4"
      arcademode_ks_7 "4"
      arcademode_ks_8 "4"
      arcademode_ks_9 "3"
      arcademode_ks_maxtime "25"
      arcademode_ks_time_10 "20"
      arcademode_ks_time_2 "15"
      arcademode_ks_time_3 "15"
      arcademode_ks_time_4 "15"
      arcademode_ks_time_5 "20"
      arcademode_ks_time_6 "20"
      arcademode_ks_time_7 "20"
      arcademode_ks_time_8 "20"
      arcademode_ks_time_9 "20"
      arcademode_minimumAllowedPoints "-2000"
      arcademode_minimumAllowedSuicides "5"
      arcademode_minimumAllowedWarning "-1000"
      arcademode_score_assist "20"
      arcademode_score_banzai "150"
      arcademode_score_berserker "20"
      arcademode_score_body_armor "20"
      arcademode_score_bombplant "200"
      arcademode_score_dead_hands "20"
      arcademode_score_dirtyharry "10"
      arcademode_score_dog "90"
      arcademode_score_enemyexitingcar "80"
      arcademode_score_explodableitem "30"
      arcademode_score_explosion "10"
      arcademode_score_flak_jacket "10"
      arcademode_score_hard_headed "20"
      arcademode_score_hardcore "10"
      arcademode_score_headshot "60"
      arcademode_score_kill "50"
      arcademode_score_laststand "-110"
      arcademode_score_lowerbody "0"
      arcademode_score_melee "70"
      arcademode_score_morphine "10"
      arcademode_score_revive "100"
      arcademode_score_sticksstones "20"
      arcademode_score_suicide "-500"
      arcademode_score_tank "500"
      arcademode_score_tank_friendly "-50"
      arcademode_score_tankassist "100"
      arcademode_score_thunder "10"
      arcademode_score_treehugger "100"
      arcademode_score_upperbody "20"
      arcademode_score_vampire "10"
      arcademode_score_vehicle "30"
      arcademode_score_watertower "150"
      arcademode_score_zombie "10"
      authPort "20800"
      authServerName "cod4master.activision.com"
      autodifficulty_frac "75"
      autodifficulty_original_setting "1"
      autodifficulty_playerDeathTimer "0"
      bcs_enable "on"
      bcs_filterInform "off"
      bcs_filterOrder "off"
      bcs_filterReaction "off"
      bcs_filterResponse "off"
      bcs_filterThreat "off"
      bcs_threatLimitInLocation "on"
      bcs_threatLimitInPlayerFOV "on"
      bcs_threatLimitSpeakerDist "512"
      bcs_threatLimitTargetingPlayer "off"
      bcs_threatLimitTargettedBySelf "off"
      bcs_threatLimitThreatDist "1024"
      bcs_threatPlayerRelative "off"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_bugfixStandingButLooksCrouched "2"
      bg_disableWeaponPlantingInWater "1"
      bg_fallDamageMaxHeight "350"
      bg_fallDamageMinHeight "200"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "27"
      bg_plantInWaterDepth "5"
      bg_prone_yawcap "85"
      bg_shock_lookControl "0"
      bg_shock_lookControl_fadeTime "0.001"
      bg_shock_lookControl_maxpitchspeed "0"
      bg_shock_lookControl_maxyawspeed "0"
      bg_shock_lookControl_mousesensitivityscale "0"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "0.001"
      bg_shock_screenBlurBlendTime "0.001"
      bg_shock_screenFlashShotFadeTime "0"
      bg_shock_screenFlashWhiteFadeTime "0"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "player_shock_end"
      bg_shock_soundEndAbort "player_shock_oneshot"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "player_shock_loop"
      bg_shock_soundLoopEndDelay "-1.5"
      bg_shock_soundLoopFadeTime "2"
      bg_shock_soundLoopSilent "player_shock_silent"
      bg_shock_soundModEndDelay "-0.75"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "0.001"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0"
      bg_shock_volume_ambience "0.1"
      bg_shock_volume_banzai "0.5"
      bg_shock_volume_character "0.1"
      bg_shock_volume_decay "1"
      bg_shock_volume_dist_hmg "0.5"
      bg_shock_volume_dist_wpn "0.5"
      bg_shock_volume_explosion "0.1"
      bg_shock_volume_full_vol "1"
      bg_shock_volume_hvy_wpn "0.1"
      bg_shock_volume_music "1"
      bg_shock_volume_physics "0.1"
      bg_shock_volume_pis_1st "1"
      bg_shock_volume_pis_3rd "0.1"
      bg_shock_volume_projectile "0.1"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_rfl_1st "1"
      bg_shock_volume_rfl_3rd "0.1"
      bg_shock_volume_smg_1st "1"
      bg_shock_volume_smg_3rd "0.1"
      bg_shock_volume_ui "1"
      bg_shock_volume_vehicle "0.1"
      bg_shock_volume_vehicle_mp "0.5"
      bg_shock_volume_voice "1"
      bg_swingSpeed "0.2"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bonusbackground "0"
      bullet_penetrationEnabled "1"
      bullet_penetrationMinFxDist "30"
      burnZombieTerrain "0"
      cg_actorBurnTransitionTime "3.5"
      cg_allow_mature "1"
      cg_allowActorLookAtEntity "1"
      cg_blood "1"
      cg_bloodLimit "0"
      cg_bloodLimitMsec "330"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_brass "1"
      cg_centertime "5"
      cg_chatHeight "5"
      cg_chatTime "12000"
      cg_cinematicFullscreen "1"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairDynamic "0"
      cg_crosshairEnemyColor "1"
      cg_cursorHints "4"
      cg_deadChatWithDead "1"
      cg_deadChatWithTeam "1"
      cg_deadHearAllLiving "1"
      cg_deadHearTeamLiving "1"
      cg_deathScreenFadeInTime "2"
      cg_deathScreenFadeOutTime "0.5"
      cg_debug_overlay_viewport "0"
      cg_debugDrawEllipses "0"
      cg_debugDrawSafeAreas "0"
      cg_debugEllipsesOffset "90"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "0 0"
      cg_debugMounting "0"
      cg_debugposition "0"
      cg_defensive_anim_delay "1"
      cg_descriptiveText "1"
      cg_development "0"
      cg_draw2D "1"
      cg_drawBreathHint "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawFPS "Simple"
      cg_drawFPSLabels "1"
      cg_drawFriendlyFireCrosshair "0"
      cg_drawFriendlyNames "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawHUD "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "1"
      cg_drawMaterial "Off"
      cg_drawOverheadNames "1"
      cg_drawpaused "1"
      cg_drawPerformanceWarnings "1"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawSnapshot "0"
      cg_drawSnapshotTime "1"
      cg_drawSpectatorMessages "1"
      cg_drawTalk "ALL"
      cg_drawThroughWalls "0"
      cg_drawTurretCrosshair "1"
      cg_drawVersion "0"
      cg_drawVersionX "50"
      cg_drawVersionY "18"
      cg_dumpAnims "-1"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "1"
      cg_firstPersonTracerChance "0"
      cg_footprints "1"
      cg_footprintsDebug "0"
      cg_footprintsDistortWater "0"
      cg_footsteps "1"
      cg_fov "65"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_gameBoldMessageWidth "390"
      cg_gameMessageWidth "455"
      cg_gun_move_f "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_rot_minspeed "0"
      cg_gun_rot_p "0"
      cg_gun_rot_r "0"
      cg_gun_rot_rate "0"
      cg_gun_rot_y "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_headIconMinScreenRadius "0.025"
      cg_hintFadeTime "100"
      cg_hudBottomSemimajor "300"
      cg_hudBottomSemiminor "150"
      cg_hudChatPosition "5 200"
      cg_hudDamageIconHeight "64"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "128"
      cg_hudDamageIconTime "1500"
      cg_hudDamageIconWidth "128"
      cg_hudFriendlyIndicatorHeight "24"
      cg_hudFriendlyIndicatorWidth "24"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconHeight "25"
      cg_hudGrenadeIconInScope "1"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "25"
      cg_hudGrenadeIndicatorFadeUp "1"
      cg_hudGrenadeIndicatorStartColor "1 1 1 1"
      cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
      cg_hudGrenadePointerHeight "12"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "25"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "15"
      cg_hudMapFriendlyWidth "15"
      cg_hudMapPlayerHeight "20"
      cg_hudMapPlayerWidth "20"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudProneY "-160"
      cg_hudSayPosition "5 180"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceHintPrints "0"
      cg_hudTopSemimajor "400"
      cg_hudTopSemiminor "220"
      cg_invalidCmdHintBlinkInterval "600"
      cg_invalidCmdHintDuration "1800"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "1"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_marks_ents_player_only "0"
      cg_marqueeTimeScale "30"
      cg_mature "1"
      cg_MaxDownedPulseRate "2"
      cg_MinDownedPulseRate "0.5"
      cg_motionblur_duration "2500"
      cg_motionblur_fadeout "500"
      cg_nopredict "0"
      cg_objectiveListWrapCountStandard "600"
      cg_objectiveListWrapCountWidescreen "530"
      cg_overheadIconSize "0.9"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.5"
      cg_overheadNamesFont "3"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.8"
      cg_overheadRankSize "0.7"
      cg_playersInViewMinDot "0.98"
      cg_predictItems "1"
      cg_readTitleStorageLocally "0"
      cg_scoreboardBannerHeight "35"
      cg_scoreboardFont "0"
      cg_scoreboardHeaderFontScale "0.35"
      cg_scoreboardHeight "435"
      cg_scoreboardItemHeight "18"
      cg_scoreboardMyColor "1 0.8 0.4 1"
      cg_scoreboardPingGraph "0"
      cg_scoreboardPingHeight "0.7"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.036"
      cg_scoreboardRankFontScale "0.25"
      cg_scoreboardScrollStep "3"
      cg_scoreboardTextOffset "0.64"
      cg_scoreboardWidth "510"
      cg_ScoresColor_Gamertag_0 "1 1 1 0"
      cg_ScoresColor_Gamertag_1 "0.486275 0.811765 0.933333 0"
      cg_ScoresColor_Gamertag_2 "0.964706 0.792157 0.313726 0"
      cg_ScoresColor_Gamertag_3 "0.513726 0.92549 0.533333 0"
      cg_ScoresColor_Player "0.760784 0.780392 0.101961 1"
      cg_ScoresColor_Player_0 "0.0235294 0.168627 0.203922 0"
      cg_ScoresColor_Player_1 "0.447059 0.380392 0.2 0"
      cg_ScoresColor_Player_2 "0.0235294 0.172549 0.113725 0"
      cg_ScoresColor_Player_3 "0.196078 0.0588235 0.0470588 0"
      cg_ScoresColor_Transparency "0.35"
      cg_ScoresColor_TransparencyZombie "0.8"
      cg_ScoresColor_Zombie "0.423529 0.00392157 0 0"
      cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
      cg_ScoresPing_HighColor "0.8 0 0 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "0 0.74902 0 1"
      cg_ScoresPing_MaxBars "4"
      cg_ScoresPing_MedColor "0.8 0.8 0 1"
      cg_scriptIconSize "0"
      cg_showmiss "0"
      cg_small_dev_string_fontscale "1"
      cg_splitscreenScoreboardWidth "450"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_subtitleMinTime "3"
      cg_subtitles "1"
      cg_subtitleWidthStandard "360"
      cg_subtitleWidthWidescreen "520"
      cg_teamChatsOnly "0"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonFocusDist "512"
      cg_thirdPersonMode "Fixed"
      cg_thirdPersonRange "120"
      cg_timedDamageDuration "500"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerwidth "4"
      cg_treadmarks "0"
      cg_ufo_scaler "6"
      cg_usingClientScripts "1"
      cg_viewVehicleInfluence "0"
      cg_viewVehicleInfluenceGunner "1 1 1"
      cg_viewVehicleInfluenceGunnerFiring "0 0 0"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_voiceIconSize "0"
      cg_watersheeting "1"
      cg_waterTrailRippleFrequency "600"
      cg_waterTrailRippleVariance "500"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "1"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponrightbone "tag_weapon_right"
      cg_youInKillCamSize "6"
      chaplinCheat "0"
      cheat_items_set1 "0"
      cheat_items_set2 "0"
      cheat_points "0"
      cl_allowDownload "0"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_connectionAttempts "20"
      cl_connectTimeout "200"
      cl_forceavidemo "0"
      cl_freelook "1"
      cl_freemove "0"
      cl_freemoveScale "1"
      cl_freezeDemo "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "1"
      cl_maxpackets "30"
      cl_maxPing "800"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_network_warning "0"
      cl_nodelta "0"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "1"
      cl_pitchspeed "140"
      cl_punkbuster "0"
      cl_serverStatusResendTime "750"
      cl_showmouserate "0"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_stanceHoldTime "300"
      cl_talking "0"
      cl_timeout "40"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_viewport_lerptime "0.15"
      cl_voice "1"
      cl_wadefps "0"
      cl_yawspeed "140"
      clanName "CYCL"
      collectible_flakJacket "10"
      collectible_flakJacketMaxDamage "25"
      collectible_hardHeaded "50"
      collectible_stoneScaleSpeed "2"
      collectible_stoneScaleUp "1"
      collectors "0"
      com_animCheck "0"
      com_errorMessage ""
      com_errorTitle "Error"
      com_filter_output "0"
      com_introPlayed "1"
      com_maxfps "80"
      com_maxFrameTime "100"
      com_movieIsPlaying "0"
      com_playerProfile "Teffrie"
      com_recommendedSet "1"
      com_startupIntroPlayed "0"
      com_statmon "0"
      com_timescale "1"
      com_voip_bandwidth_restricted "1"
      com_voip_disable_threshold "1200"
      com_voip_resume_time "34864"
      compass "0"
      compassClampIcons "1"
      compassCoords "740 3590 400"
      compassECoordCutoff "37"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassFriendlyHeight "10"
      compassFriendlyWidth "10"
      compassIconOtherVehHeight "40"
      compassIconOtherVehWidth "40"
      compassIconTankHeight "25"
      compassIconTankWidth "25"
      compassMaxRange "3500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObjectiveArrowHeight "20"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassObjectiveArrowWidth "20"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "1"
      compassObjectiveHeight "20"
      compassObjectiveIconHeight "32"
      compassObjectiveIconWidth "32"
      compassObjectiveMaxHeight "70"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "2"
      compassObjectiveMinHeight "-70"
      compassObjectiveNearbyDist "8"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "80"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "20"
      compassPartialType "0"
      compassPlayerHeight "25"
      compassPlayerWidth "25"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotation "1"
      compassShowEnemies "1"
      compassSize "1"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.5"
      con_default_console_filter "*"
      con_errormessagetime "8"
      con_external "0"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "6"
      con_gameMsgWindow0MsgTime "5"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gameMsgWindow1FadeInTime "0.25"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "6"
      con_gameMsgWindow1MsgTime "8"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "7"
      con_gameMsgWindow2MsgTime "5"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter "coopinfo"
      con_gameMsgWindow3LineCount "6"
      con_gameMsgWindow3MsgTime "5"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_inputBoxColor "0.25 0.25 0.2 1"
      con_inputHintBoxColor "0.4 0.4 0.35 1"
      con_matchPrefixOnly "1"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_outputBarColor "1 1 0.95 0.6"
      con_outputSliderColor "0.15 0.15 0.1 0.6"
      con_outputWindowColor "0.35 0.35 0.3 0.75"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorGlowCompleted "0 0.3 0.8 1"
      con_typewriterColorGlowFailed "0.8 0 0 1"
      con_typewriterColorGlowUpdated "0 0.6 0.18 1"
      con_typewriterDecayDuration "1000"
      con_typewriterDecayStartTime "4000"
      con_typewriterEnabledSounds "0"
      con_typewriterPrintSpeed "40"
      coop_difficulty_scaling "1"
      createpublicserver "0"
      credits_active "0"
      credits_frommenu "0"
      credits_load "0"
      currentDifficulty "normal"
      customclass1 "Custom 1"
      customclass2 "Custom 2"
      customclass3 "Custom 3"
      customclass4 "Custom 4"
      customclass5 "Custom 5"
      debug "0"
      debug_ai_supplement "0"
      debug_bclotsoprint "off"
      debug_bcprint "off"
      debug_bcshowqueue "off"
      debug_trace "0"
      debug_triggers "0"
      debugCurves "0"
      DebugFireManager "0"
      dedicated "listen server"
      defaultDamageDuration "300"
      defaultDamageInterval "300"
      defaultHitDamage "5"
      developer "0"
      developer_funcdump "0"
      developer_script "0"
      developeruser "0"
      dog_MeleeDamage "100"
      doublesided_raycasts "0"
      drew_notes "4"
      dw_active "0"
      dw_dupe_key "0"
      dw_loggedin "0"
      dw_numaccounts "-1"
      dw_party_active "0"
      dw_popup ""
      dw_user0 ""
      dw_user1 ""
      dw_user2 ""
      dw_user3 ""
      dw_user4 ""
      dynEnt_bulletForce "800"
      dynEnt_damageRadiusScale "1"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "4"
      dynEnt_explodeUpbias "0.5"
      dynEnt_spawnedLimit "50"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      enemyuser "0"
      factoryAftereffectOverride "-1"
      fallback "0"
      fire_spread_probability "0.2"
      fire_stage1_burn_time "3000"
      fire_stage2_burn_time "0"
      fire_stage3_burn_time "0"
      fire_world_damage "0"
      fire_world_damage_duration "0"
      fire_world_damage_rate "0"
      fixedtime "0"
      flame_config_valid "0"
      flame_debug_render "0"
      flame_kick_offset "-5 0 0"
      flame_kick_recover_speed "3"
      flame_kick_speed "1"
      flame_render "1"
      flame_team_damage "0"
      flame_test "0"
      flame_use_dvars "0"
      flameVar_editingFlameTable "none"
      flameVar_lastFlameTable "none"
      flareDisableEffects "0"
      friction "5.5"
      friendlyfire_enabled "1"
      friendlyNameFontColor "0.9 1 0.9 0.7"
      friendlyNameFontGlowColor "0 0.3 0 1"
      friendlyNameFontObjective "1"
      friendlyNameFontSize "0.3"
      friendlyNameSplitScreenFontSize "0.4"
      friendlySaveFromDog "0"
      frienduser "0"
      fs_basegame ""
fs_basepath "J:\Program Files\Steam\steamapps\common\Call of Duty World at War"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/nazi_zombie_pim"
fs_homepath "J:\Program Files\Steam\steamapps\common\Call of Duty World at War"
      fs_ignoreLocalized "0"
fs_localAppData "C:\Users\Gebruiker\AppData\Local\Activision\CoDWaW"
fs_personalDocuments "C:\Users\Gebruiker\Documents\Activision\CoDWaW"
      fs_restrict "0"
      fs_usedevdir "0"
      fx_count "0"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "1"
      fx_cull_elem_spawn "1"
      fx_debugBolt "0"
      fx_draw "1"
      fx_draw_weapon_tags "0"
      fx_drawClouds "1"
      fx_enable "1"
      fx_freeze "0"
      fx_mark_profile "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_smodels "1"
      fx_priority_debug "0"
      fx_priority_enable "1"
      fx_profile "0"
      fx_visMinTraceDist "80"
      fxfrustumCutoff "1000"
      g_ai "1"
      g_aiEventDump "-1"
      g_allowvote "1"
      g_antilag "1"
      g_banIPs ""
      g_banzai_flank_attack "0"
      g_banzai_max_target_distance "1000"
      g_banzai_player_fov_buffer "0.2"
      g_changelevel_time "4"
      g_client_side_lights "1"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_connectpaths "0"
      g_deadChat "1"
      g_deathDelay "4000"
      g_debugaccuracy "0"
      g_debugBullets "0"
      g_debugDamage "0"
      g_debugLocDamage "0"
      g_debugLocDamageEntity "-1"
      g_drawEntBBoxes "0"
      g_drawGrenadeHints "0"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_dumpAnims "-1"
      g_dumpAnimsCommands "-1"
      g_dumpAnimsNetwork "-1"
      g_dumpAnimsReduceSpam "0"
      g_earthquakeEnable "1"
      g_enteqDelay "150"
      g_enteqDist "4000"
      g_enteqEnable "0"
      g_entinfo "off"
      g_entinfo_AItext "brief"
      g_entinfo_maxdist "2048"
      g_entinfo_scale "1"
      g_entinfo_type "AI only"
      g_friendlyfireDist "175"
      g_friendlyNameDist "15000"
      g_gameskill "1"
      g_gametype "cmp"
      g_gravity "800"
      g_inactivity "0"
      g_knockback "1000"
      g_listEntity "0"
      g_log "games_mp.log"
      g_logSync "0"
      g_mantleBlockTimeBuffer "500"
      g_maxDroppedWeapons "16"
      g_minGrenadeDamageSpeed "400"
      g_motd ""
      g_no_script_spam "0"
      g_oldVoting "1"
      g_password ""
      g_player_maxhealth "100"
      g_playerCollisionEjectSpeed "25"
      g_playerRespawnTime "0"
      g_playerTrailTime "500"
      g_redCrosshairs "1"
      g_reloading "0"
      g_smoothClients "1"
      g_spawnai "1"
      g_speed "190"
      g_synchronousClients "0"
      g_TeamColor_MyTeam "0.4 0.6 0.85098 1"
      g_testForDpadItem "1"
      g_useGear "0"
      g_useholdspawndelay "1"
      g_useholdtime "250"
      g_vehicleDebug "0"
      g_vehicleDrawPath ""
      g_vehiclePlaneCurveTime "1.5"
      g_vehicleTexScrollScale "0"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      gamedate "Oct 28 2009"
      gamename "Call of Duty: World at War"
      gpad_button_deadzone "0.13"
      gpad_button_lstick_deflect_max "1"
      gpad_button_rstick_deflect_max "1"
      gpad_buttonsConfig "buttons_default"
      gpad_debug "0"
      gpad_menu_scroll_delay_first "420"
      gpad_menu_scroll_delay_rest "210"
      gpad_present "0"
      gpad_rumble "1"
      gpad_stick_deadzone_max "0.01"
      gpad_stick_deadzone_min "0.2"
      gpad_stick_pressed "0.4"
      gpad_stick_pressed_hysteresis "0.1"
      gpad_sticksConfig "thumbstick_default"
      hiDef "1"
      hostileNameFontColor "1 0.9 0.9 0.7"
      hostileNameFontGlowColor "0.6 0 0 1"
      hot_joinAllowed "0"
      hud_deathQuoteFadeTime "1000"
      hud_drawHUD "1"
      hud_enable "0"
      hud_fade_ammodisplay "8"
      hud_fade_compass "4"
      hud_fade_healthbar "2"
      hud_fade_offhand "8"
      hud_fade_sprint "1.7"
      hud_fade_stance "1.7"
      hud_fadeout_speed "0.1"
      hud_flash_period_offhand "0.5"
      hud_flash_time_offhand "2"
      hud_gasMaskOverlay "0"
      hud_health_pulserate_critical "0.5"
      hud_health_pulserate_injured "1"
      hud_health_startpulse_critical "0.33"
      hud_health_startpulse_injured "1"
      hud_healthOverlay_phaseEnd_fromAlpha "0.2"
      hud_healthOverlay_phaseEnd_pulseDuration "700"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseOne_pulseDuration "150"
      hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
      hud_healthOverlay_phaseThree_pulseDuration "400"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
      hud_healthOverlay_phaseTwo_pulseDuration "320"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
      hud_healthOverlay_pulseStart "0.35"
      hud_healthOverlay_pulseStop "0.9"
      hud_missionFailed "0"
      hud_showStance "0"
      hud_showTextNoAmmo "1"
      hudElemPausedBrightness "0.4"
      ik_distanceCull "1"
      ik_distanceCullDist "850"
      in_mouse "1"
      inertiaAngle "-1000"
      inertiaDebug "0"
      inertiaMax "50"
      input_invertPitch "0"
      input_viewSensitivity "1"
      introscreen "1"
      invite_waitPeriod "30000"
      inviteSelectedInd "0"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "0"
      jump_spreadAdd "64"
      jump_stepSize "18"
      language "english"
      lastStandSwayAccel "0.05"
      lastStandSwayMaxDrift "1"
      loc_forceEnglish "0"
      loc_language "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      log_append "0"
      logfile "2"
      long_blocking_call "0"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      m_filter "0"
      m_forward "0.25"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      magic_box_explore_only "1"
      magic_chest_movable "1"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_view_yawcap "60"
      mapname "nazi_zombie_pim"
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      matchmaking_debug "1"
      melee_debug "0"
      mg0 "0"
      mg1 "0"
      mg10 "0"
      mg11 "0"
      mg12 "0"
      mg13 "0"
      mg14 "0"
      mg15 "0"
      mg16 "0"
      mg17 "0"
      mg18 "0"
      mg19 "0"
      mg2 "0"
      mg20 "0"
      mg21 "0"
      mg22 "0"
      mg23 "0"
      mg24 "0"
      mg25 "0"
      mg26 "0"
      mg27 "0"
      mg28 "0"
      mg29 "0"
      mg3 "0"
      mg4 "0"
      mg5 "0"
      mg6 "0"
      mg7 "0"
      mg8 "0"
      mg9 "0"
      mgTurret "off"
      miniscoreboardhide "0"
      mis_01 "0"
      mis_01_unlock "15"
      mis_cheat "0"
      mis_difficulty "00000000000000000000000000000000000000000000000000"
      missileDebugAttractors "0"
      missileDebugDraw "0"
      missileDebugText "0"
      missileHellfireMaxSlope "0.5"
      missileHellfireUpAccel "1000"
      missileJavAccelClimb "300"
      missileJavAccelDescend "3000"
      missileJavClimbAngleDirect "85"
      missileJavClimbAngleTop "50"
      missileJavClimbCeilingDirect "0"
      missileJavClimbCeilingTop "3000"
      missileJavClimbHeightDirect "10000"
      missileJavClimbHeightTop "15000"
      missileJavClimbToOwner "700"
      missileJavSpeedLimitClimb "1000"
      missileJavSpeedLimitDescend "6000"
      missileJavTurnDecel "0.05"
      missileJavTurnRateDirect "60"
      missileJavTurnRateTop "100"
      missileMolotovBlobNum "5"
      missileMolotovBlobTime "2"
      missileWaterMaxDepth "60"
      missionsuccessbar "0"
      monkeytoy "1"
      motd ""
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      name "Teffrie"
      net_ip "localhost"
      net_lanauthorize "0"
      net_minigraph "0"
      net_noipx "0"
      net_noudp "0"
      net_port "28960"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      nextdemo ""
      nextmap "map_restart"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      noai "off"
      onlinegame "0"
      onlinegameandhost "0"
      onlineunrankedgameandhost "0"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      party_autoteams "1"
      party_clientTimeout "24000"
      party_connectTimeout "6000"
      party_connectToOthers "1"
      party_debug "0"
      party_editingsettings "0"
      party_firstSubpartyIndex "0"
      party_gamesize ""
      party_gameStartTimerLength "10"
      party_gametype ""
      party_host "0"
      party_hostname ""
      party_iamhost "0"
      party_joinInProgressAllowed "0"
      party_keepKickAbility "1"
      party_kickplayerquestion ""
      party_linearMapCycle "0"
      party_linearMapCycleRandom "0"
      party_lobbyPlayerCount ""
      party_mapname ""
      party_mappacks ""
      party_matchedPlayerCount "4"
      party_matchmakingFixStep1 "1"
      party_matchmakingFixStep2 "1"
      party_matchmakingFixStep3 "1"
      party_matchmakingFixStep4 "1"
      party_maxplayers "4"
      party_maxTeamDiff "1"
      party_minLobbyTime "45"
      party_minplayers "2"
      party_minResumeMs "2000"
      party_partyPlayerCount ""
      party_playerCount "1"
      party_playervisible "0"
      party_pregameStartTimerLength "5"
      party_simulateLongQoS "0"
      party_splitscreenJoinAllowed "1"
      party_teambased "1"
      party_timer "0"
      party_timerVisible "0"
      party_vetoButtonVisible "0"
      party_vetoDelayTime "4"
      party_vetoPassed "0"
      party_vetoPercentRequired "0.501"
      party_vetoStatus ""
      password ""
      pc_newversionavailable "0"
      penetrationCount "2"
      perk_altMeleeDamage "1000"
      perk_altMeleeLerpTime "40"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_grenadeTossBackTimer "2500"
      perk_overheatReduction "0.7"
      perk_sprintMultiplier "2"
      perk_turretRotSpeedMultiplier "1.25"
      perk_vehicleReloadReduction "0.7"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_buoyancyFastComputation "0"
      phys_buoyancyRippleFrequency "3000"
      phys_buoyancyRippleVariance "2000"
      phys_dragAngular "0.5"
      phys_dragLinear "0.03"
      phys_drawAwake "0"
      phys_drawCollisionObj "0"
      phys_drawCollisionWorld "0"
      phys_drawcontacts "0"
      phys_drawDebugInfo "0"
      phys_drawNitrousVehicle "0"
      phys_entityCollision "1"
      phys_floatTimeVariance "30000"
      phys_frictionScale "1"
      phys_gravity "-800"
      phys_impact_distance_cutoff "3000"
      phys_impact_fx "1"
      phys_impact_intensity_limit "50"
      phys_impact_max_pfx_per_frame "10"
      phys_impact_max_sfx_per_frame "10"
      phys_impact_render "0"
      phys_impact_silence_window "0.3"
      phys_interBodyCollision "1"
      phys_maxFloatTime "180000"
      phys_msecstep "0"
      phys_ragdoll_joint_damp_scale "0.04"
      phys_ragdoll_self_collision "1"
      phys_reeval_frequency "5"
      phys_terrain_collision "1"
      phys_userRigidBodies "1"
      phys_vehicleFriction "0.1"
      phys_waterDragAngular "-2"
      phys_waterDragLinear "-1"
      pickupPrints "0"
      player0downs "0"
      player_adsExitDelay "0"
      player_AimBlend_Back_Low "0.2 0.4 0.5"
      player_AimBlend_Back_Mid "0.3 0.4 0.5"
      player_AimBlend_Back_Up "0.5 0.2 -0.6"
      player_AimBlend_Head "0 0 0"
      player_AimBlend_Neck "0.3 0.3 0"
      player_AimBlend_Shoulder "1 1 1"
      player_backSpeedScale "0.7"
      player_bayonetLaunchDebugging "0"
      player_bayonetLaunchProof "1"
      player_bayonetLaunchZCap "300"
      player_bayonetRange "85"
      player_bayonetTargetDist "65"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "4"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_clipSizeMultiplier "1"
      player_damageMultiplier "0.322581"
      player_deathInvulnerableTime "1700"
      player_deathInvulnerableToMelee "0"
      player_deathInvulnerableToProjectile "1"
      player_debugHealth "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "60"
      player_healthEasy "500"
      player_healthFu "115"
      player_healthHard "165"
      player_healthMedium "275"
      player_lastStandBleedoutTime "30"
      player_lastStandHealthOverlayTime "8"
      player_lean_rotate_crouch_left "1"
      player_lean_rotate_crouch_right "1"
      player_lean_rotate_left "1.25"
      player_lean_rotate_right "1.25"
      player_lean_shift_crouch_left "12.5"
      player_lean_shift_crouch_right "2.5"
      player_lean_shift_left "5"
      player_lean_shift_right "2.5"
      player_maxGrenadeCatchHeight "80"
      player_meleeChargeFriction "1200"
      player_meleeDamageMultiplier "0.4"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "1"
      player_push_enabled "0"
      player_radiusDamageMultiplier "1"
      player_revivePlayerListCycleTime "2"
      player_reviveTriggerRadius "64"
      player_reviveXP "2"
      player_runbkThreshhold "60"
      player_runThreshhold "110"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintThreshhold "185"
      player_sprintTime "4"
      player_sprintUnlimited "0"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_swimDamage "15"
      player_swimDamagerInterval "1"
      player_swimTime "16"
      player_throwbackInnerRadius "72"
      player_throwbackOuterRadius "192"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      player_waterSpeedScale "0.5"
      playlist "0"
      presell "0"
      prestigeclass1 "Custom 6"
      prestigeclass2 "Custom 7"
      prestigeclass3 "Custom 8"
      prestigeclass4 "Custom 9"
      prestigeclass5 "Custom 10"
      primaryWeaponOffset "0"
      profile_physics "0"
      protocol "62"
      r_aaAlpha "dither (fast)"
      r_aaSamples "4"
      r_aspectRatio "auto"
      r_autopriority "0"
      r_blur "0"
      r_blur_allowed "1"
      r_brightness "0"
      r_brushLimit "512"
      r_burnedDestructibleColor "0.4"
      r_cacheModelLighting "1"
      r_cacheSModelLighting "1"
      r_clear "blink"
      r_clearColor "0 0 0 0"
      r_clearColor2 "0 0 0 0"
      r_colorMap "Unchanged"
      r_contrast "1"
      r_cosmeticCullMax "16"
      r_cosmeticCullMin "16"
      r_customMode ""
      r_cycleSizeCull "0"
      r_debugLineWidth "1"
      r_debugShader "none"
      r_debugShowCoronas "0"
      r_debugShowDynamicLights "0"
      r_debugShowPrimaryLights "0"
      r_depthPrepass "0"
      r_desaturation "1"
      r_detail "1"
      r_diffuseColorScale "1"
      r_displayRefresh "75 Hz"
      r_distortion "1"
      r_dlightLimit "4"
      r_dlightMaxFullScreenRadius "1000"
      r_dlightMaxNonFullScreenRadius "200"
      r_dobjLimit "512"
      r_dof_bias "0.5"
      r_dof_enable "0"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_drawDebugFogParams "0"
      r_drawWater "1"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_fastSkin "0"
      r_filmTweakBrightness "0"
      r_filmTweakContrast "1.4"
      r_filmTweakDarkTint "0.7 0.85 1"
      r_filmTweakDesaturation "0.2"
      r_filmTweakEnable "0"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "1.1 1.05 0.85"
      r_filmUseTweaks "0"
      r_flame_allowed "1"
      r_flameFX_brightness "0.0688476"
      r_flameFX_contrast "1.25249"
      r_flameFX_darkTint "1.16924 1.0238 1.08897"
      r_flameFX_desaturation "0.228803"
      r_flameFX_distortionScaleFactor "0 1 1 0.511918"
      r_flameFX_enable "0"
      r_flameFX_fadeDuration "0.5"
      r_flameFX_FPS "15"
      r_flameFX_lightTint "1.32779 1.32472 1.10718"
      r_flameFX_magnitude "0.0215147"
      r_floatz "1"
      r_fog "1"
      r_forceLod "none"
      r_fovScaleThresholdRigid "2.4"
      r_fovScaleThresholdSkinned "2.4"
      r_fullbright "0"
      r_fullscreen "0"
      r_gamma "0.999339"
      r_gfxopt_dynamic_foliage "1"
      r_gfxopt_water_simulation "1"
      r_glow "1"
      r_glow_allowed "1"
      r_glowTweakBloomCutoff "0.5"
      r_glowTweakBloomDesaturation "0"
      r_glowTweakBloomIntensity0 "1"
      r_glowTweakEnable "0"
      r_glowTweakRadius0 "5"
      r_glowTweakRayExpansion "0"
      r_glowTweakRayIntensity "1"
      r_glowUseTweaks "0"
      r_gpuSync "adaptive"
      r_grassBurn "0"
      r_grassEnable "1"
      r_highLodDist "-1"
      r_ignore "0"
      r_ignorehwgamma "0"
      r_inGameVideo "1"
      r_lightConflicts "0"
      r_lightMap "Unchanged"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "0.2 0.45098 1 1"
      r_lightTweakDiffuseFraction "0.2"
      r_lightTweakSunColor "0.635294 0.85098 1 1"
      r_lightTweakSunDiffuseColor "1 1 1 1"
      r_lightTweakSunDirection "-146.5 311.8 0"
      r_lightTweakSunLight "0.75"
      r_loadForRenderer "1"
      r_lockPvs "0"
      r_lodBiasRigid "0"
      r_lodBiasSkinned "0"
      r_lodScaleRigid "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mediumLodDist "-1"
      r_mode "1920x1080"
      r_modelLimit "1024"
      r_modelVertColor "1"
      r_monitor "0"
      r_motionblur_blurOrigin "0.5 0.5 0 1"
      r_motionblur_directionFactor "0.001"
      r_motionblur_enable "0"
      r_motionblur_frameBased_enable "0"
      r_motionblur_maxblur "30"
      r_motionblur_numberOfSamples "1"
      r_motionblur_positionFactor "0.01"
      r_multiGpu "1"
      r_noborder "0"
      r_norefresh "0"
      r_normal "1"
      r_normalMap "Unchanged"
      r_open_automate "0"
      r_outdoor "1"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_picmip "0"
      r_picmip_bump "0"
      r_picmip_manual "1"
      r_picmip_spec "0"
      r_picmip_water "1"
      r_poisonFX_blurMax "4"
      r_poisonFX_blurMin "0"
      r_poisonFX_debug_amount "1"
      r_poisonFX_debug_enable "0"
      r_poisonFX_dvisionA "0"
      r_poisonFX_dvisionX "0"
      r_poisonFX_dvisionY "0"
      r_poisonFX_pulse "1.1"
      r_poisonFX_warpX "0.2"
      r_poisonFX_warpY "-0.15"
      r_polygonOffsetBias "-1"
      r_polygonOffsetScale "-1"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_prepassSizeCull "0"
      r_pretess "1"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Default"
      r_resampleScene "1"
      r_reviveFX_blurRadiusEdge "6.4"
      r_reviveFX_brightnessCenter "0.234"
      r_reviveFX_brightnessEdge "0.264"
      r_reviveFX_contrastCenter "1.9"
      r_reviveFX_contrastEdge "2.84"
      r_reviveFX_darkTintCenter "0.978 1.01 0.975"
      r_reviveFX_darkTintEdge "0.931 0.955 0.939"
      r_reviveFX_debug "0"
      r_reviveFX_desaturationCenter "0.845"
      r_reviveFX_desaturationEdge "1"
      r_reviveFX_fadeDuration "5"
      r_reviveFX_lightTintCenter "1.02 1 0.99"
      r_reviveFX_lightTintEdge "1 1.03 1.02"
      r_reviveFX_motionblurWeight "0.4"
      r_scaleViewport "1"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPenetration "off"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showSunDirectionDebug "0"
      r_singleCell "0"
      r_sizeCull "0"
      r_skinCache "1"
      r_skipPvs "0"
      r_skyTransition "0"
      r_smc_enable "1"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "1"
      r_smp_worker_thread1 "1"
      r_smp_worker_thread2 "1"
      r_smp_worker_thread3 "1"
      r_smp_worker_thread4 "1"
      r_smp_worker_thread5 "1"
      r_smp_worker_threads "6"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_sun_from_dvars "0"
      r_sun_fx_position "0 0 0"
      r_sunblind_fadein "0.5"
      r_sunblind_fadeout "3"
      r_sunblind_max_angle "5"
      r_sunblind_max_darken "0.75"
      r_sunblind_min_angle "30"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "2500"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "0"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.5"
      r_sunglare_fadeout "3"
      r_sunglare_max_angle "5"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "30"
      r_sunsprite_shader "sun"
      r_sunsprite_size "16"
      r_swrk_override_characterCharredAmount "0"
      r_swrk_override_enable "0"
      r_swrk_override_wetness "0"
      r_texFilterAnisoMax "4"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Unchanged"
      r_use_separate_char_tech "0"
      r_useLayeredMaterials "0"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vsync "1"
      r_warm_bsp "0"
      r_warm_dobj "0"
      r_warm_dpvs "0"
      r_warm_static "0"
      r_warningRepeatDelay "5"
      r_waterSheetingFX_allowed "1"
      r_waterSheetingFX_brightness "0"
      r_waterSheetingFX_contrast "1"
      r_waterSheetingFX_darkTint "1 1 1"
      r_waterSheetingFX_desaturation "0"
      r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
      r_waterSheetingFX_enable "0"
      r_waterSheetingFX_fadeDuration "2"
      r_waterSheetingFX_lightTint "0.780261 1 1"
      r_waterSheetingFX_magnitude "0.0655388"
      r_waterSheetingFX_radius "4.44051"
      r_watersim_curlAmount "0.5"
      r_watersim_curlMax "0.4"
      r_watersim_curlReduce "0.95"
      r_watersim_debug "0"
      r_watersim_enabled "0"
      r_watersim_flatten "0"
      r_watersim_foamAppear "20"
      r_watersim_foamDisappear "0.78"
      r_watersim_minShoreHeight "0.04"
      r_watersim_particleGravity "0.03"
      r_watersim_particleLength "0.03"
      r_watersim_particleLimit "2.5"
      r_watersim_particleWidth "2"
      r_watersim_scroll "0 0"
      r_watersim_waveSeedDelay "500"
      r_watersim_windAmount "0.02"
      r_watersim_windDir "0"
      r_watersim_windMax "0.4"
      r_worldLod "0"
      r_zfar "0"
      r_zFeather "1"
      r_znear "4"
      r_znear_depthhack "0.1"
      radius_damage_debug "0"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "1"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "9000"
      ragdoll_max_simulating "32"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      rate "25000"
      revive_trigger_radius "60"
      rifleGrenadeSwitchFix "1"
      s0 "0"
      s1 "0"
      s10 "0"
      s11 "0"
      s12 "0"
      s13 "0"
      s14 "0"
      s15 "0"
      s16 "0"
      s17 "0"
      s18 "0"
      s2 "0"
      s3 "0"
      s4 "0"
      s5 "0"
      s6 "0"
      s7 "0"
      s8 "0"
      s9 "0"
      saved_gameskill "1"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scr_ai_auto_fire_rate "1.0"
      scr_dof_enable "1"
      scr_dog_health_walk_multiplier "4.0"
      scr_dog_run_distance "500"
      scr_expDeathMayMoveCheck "on"
      scr_fog_baseheight "-451.652"
      scr_fog_blue "0.55"
      scr_fog_exp_halfheight "541.494"
      scr_fog_exp_halfplane "1763.99"
      scr_fog_green "0.5"
      scr_fog_nearplane "814.911"
      scr_fog_red "0.5"
      scr_friendlyfire "0"
      scr_RequiredMapAspectratio "1"
      scriptmover_useServerAnims "0"
      scriptmover_useServerAnimsEntity "-1"
      sensitivity "5"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      session_nonblocking "1"
      shortversion "1"
      showdrop "0"
      showpackets "0"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_fullResSpotShadowEnable "0"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonOffsetBias "2.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunAlwaysCastsShadow "0"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      snaps "20"
      snd_autoSim "1"
      snd_cinematicVolumeScale "1"
      snd_distanceLpf "-30"
      snd_dlpf_max_distance "3000"
      snd_dlpf_min_distance "800"
      snd_dopplerRate "2.75"
      snd_dopplerScale "25"
      snd_draw3D "Off"
      snd_drawInfo "None"
      snd_drawSort "priority"
      snd_enableEq "0"
      snd_errorOnMissing "0"
      snd_flux_separation "0.3"
      snd_force51 "0"
      snd_force71 "0"
      snd_global_attenuation "-5"
      snd_isbig_distance "1000"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_losOcclusion "1"
      snd_menu_master "0"
      snd_menu_music "1"
      snd_menu_sfx "1"
      snd_menu_voice "0.734127"
      snd_occlusion_attenuation "-45"
      snd_occlusion_cull_distance "2000"
      snd_occlusion_rate "40"
      snd_omnidirectionalPercentage "0"
      snd_pitch_timescale "0"
      snd_playing_priority_boost "10"
      snd_realDelay "0.5"
      snd_reportSndAliasErrors "0"
      snd_skip_muted_sounds "0"
      snd_slaveFadeInTime "0.15"
      snd_slaveFadeOutTime "0.25"
      snd_speakerConfiguration "7.1"
      snd_touchStreamFilesOnLoad "0"
      snd_water_occlusion_attenuation "-30"
      snd_water_occlusion_distance "60"
      snd_water_occlusion_minimum "-8"
      snd_water_omni_amount "0.5"
      snd_water_omni_distance "60"
      snd_water_pitch_amount "0.9"
      snd_water_pitch_distance "30"
      start " ** No starts have been set up for this map with maps_utility::add_start()."
      stat_version "10"
      stats_backup "1"
      stats_version_check "0"
      stopspeed "100"
      superuser "0"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_botsPressAttackBtn "1"
      sv_cheats "1"
      sv_clientArchive "1"
      sv_clientside "0"
      sv_clientSideBullets "1"
      sv_clientSideVehicles "1"
      sv_connectTimeout "45"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_FakeRemoteClient "0"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodProtect "1"
      sv_fps "20"
      sv_HostBandwidthMinimumPerPlayer "65536"
      sv_hostname "CoDWaWHost"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "300"
      sv_lastSaveCommitedToDevice "profiles/Teffrie/save\farm.svg"
      sv_lastSaveGame "profiles/Teffrie/save\farm.svg"
      sv_mapname ""
      sv_mapRotation ""
      sv_mapRotationCurrent ""
      sv_maxclients "4"
      sv_maxPing "0"
      sv_maxRate "7000"
      sv_minPing "0"
      sv_netcull_animcmdsize_threshold "2000"
      sv_netcull_msgsize_threshold "3000"
      sv_network_warning "0"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_paused "1"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punkbuster "0"
      sv_pure "0"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_restoreDvars "1"
      sv_running "1"
      sv_saveDeviceAvailable "1"
      sv_saveGameAvailable "1"
      sv_saveGameNotReadable "0"
      sv_saveOnStartMap "1"
      sv_serverid "16"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_showPingSpam "0"
      sv_SnapshotManLaw "1"
      sv_SnapshotPeek "1"
      sv_timeout "240"
      sv_useAnimAcks "1"
      sv_useAnimCulling "1"
      sv_useVIS "1"
      sv_voice "0"
      sv_voiceQuality "3"
      sv_znear "0"
      sv_zombietime "2"
      sys_configSum "206167614"
      sys_configureGHz "0.0606731"
      sys_cpuGHz "0.01"
      sys_cpuName "Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz"
      sys_gpu "NVIDIA GeForce RTX 2070 SUPER"
      sys_lockThreads "0"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      systemlink "0"
      systemlink_warning_shown "0"
      systemlinkparty "0"
      systemlinkpartyandhost "0"
      systemUiActive "0"
      takeCoverWarnings "0"
      team_indicator "0"
      test_levels_bsps ""
      test_levels_choices "0"
      test_levels_names ""
      test_levels_selection ""
      timescale "1"
      turretPlayerAvoidScale "1.7"
      turretScopeZoom "20"
      turretScopeZoomMax "20"
      turretScopeZoomMin "5"
      turretScopeZoomRate "15"
      ugx_client_seen_settings "3"
      ui_allow_classchange "0"
      ui_allow_loadoutchange "1"
      ui_allow_teamchange "0"
      ui_autoContinue "0"
      ui_bigFont "0.4"
      ui_borderLowLightScale "0.6"
      ui_browserFriendlyfire "-1"
      ui_browserKillcam "-1"
      ui_browserMod "-1"
      ui_browserShowDedicated "0"
      ui_browserShowEmpty "1"
      ui_browserShowFull "1"
      ui_browserShowPassword "-1"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "0"
      ui_buildLocation "-34 460"
      ui_buildSize "0.2"
      ui_campaign "american"
      ui_cinematicsTimestamp "0"
      ui_connectScreenTextGlowColor "0 0 0 1"
      ui_controllerPulled "-1"
      ui_currentMap "1"
      ui_currentNetMap "1"
      ui_customClassName ""
      ui_customModeEditName ""
      ui_customModeName ""
      ui_dedicated "0"
      ui_drawCrosshair "1"
      ui_ethernetLinkActive "1"
      ui_extraBigFont "0.55"
      ui_friendNameNew ""
      ui_friendPendingSelectedInd "0"
      ui_friendSelectedInd "0"
      ui_gametype "zom"
      ui_hostOptions "0"
      ui_hostOptionsEnabled "0"
      ui_hud_hardcore "0"
      ui_inviteScreen "0"
      ui_isSaving "0"
      ui_joinGametype "0"
      ui_level_cheatpoints "0"
      ui_mapname "nazi_zombie_pim"
      ui_mousePitch "0"
      ui_multiplayer "0"
      ui_netGametype "1"
      ui_netGametypeName "zom"
      ui_netSource "2"
      ui_nextMission "0"
      ui_onCloseArgs ""
      ui_partyFull "0"
      ui_pendingControllerPullEvent "-1"
      ui_playerPartyColor "1 0.8 0.4 1"
      ui_playerProfileAlreadyChosen "0"
      ui_playerProfileCount "0"
      ui_playerProfileNameNew ""
      ui_playerProfileSelected ""
      ui_savegame ""
      ui_SaveLoadVisible "0"
      ui_saveMessageMinTime "1"
      ui_serverStatusTimeOut "7000"
      ui_shipping_cheats "0"
      ui_showList "0"
      ui_showMenuOnly ""
      ui_smallFont "0.25"
      ui_sp_unlock "0"
      ui_sponsor_logo1_iwi "1"
      ui_sponsor_logo2_iwi "1"
      ui_sponsor_logo_juggernog "1"
      ui_uav_allies "0"
      ui_uav_axis "0"
      ui_uav_client "0"
      uiscript_debug "0"
      useFastFile "1"
      useMapPreloading "1"
      useSvMapPreloading "1"
      vehanim_debug "0"
      vehanim_enable "1"
      vehCamPitch "15"
      vehControlMode "1"
      vehGunnerSplashDamage "0.1"
      vehHelicopterDecelerationFwd "0.5"
      vehHelicopterDecelerationSide "1"
      vehHelicopterFreeLookReleaseSpeed "8"
      vehHelicopterHeadSwayDontSwayTheTurret "1"
      vehHelicopterHeadSwayOnPitch "0.2"
      vehHelicopterHeadSwayOnRollHorz "0.1"
      vehHelicopterHeadSwayOnRollVert "2"
      vehHelicopterHeadSwayOnYaw "0.1"
      vehHelicopterHoverSpeedThreshold "400"
      vehHelicopterInvertUpDown "0"
      vehHelicopterJitterJerkyness "0.3"
      vehHelicopterLookaheadTime "1"
      vehHelicopterMaxAccel "45"
      vehHelicopterMaxAccelVertical "30"
      vehHelicopterMaxPitch "10"
      vehHelicopterMaxRoll "35"
      vehHelicopterMaxSpeed "150"
      vehHelicopterMaxSpeedVertical "65"
      vehHelicopterMaxYawAccel "90"
      vehHelicopterMaxYawRate "120"
      vehHelicopterRightStickDeadzone "0.3"
      vehHelicopterScaleMovement "1"
      vehHelicopterSoftCollisions "0"
      vehHelicopterStrafeDeadzone "0.3"
      vehHelicopterTiltFromAcceleration "2"
      vehHelicopterTiltFromControllerAxes "0"
      vehHelicopterTiltFromDeceleration "2"
      vehHelicopterTiltFromFwdAndYaw "0"
      vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
      vehHelicopterTiltFromVelocity "1"
      vehHelicopterTiltMomentum "0.4"
      vehHelicopterTiltSpeed "1.2"
      vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
      vehHelicopterYawOnLeftStick "5"
      vehHudTargetScreenEdgeClampBufferBottom "0"
      vehHudTargetScreenEdgeClampBufferLeft "0"
      vehHudTargetScreenEdgeClampBufferRight "0"
      vehHudTargetScreenEdgeClampBufferTop "0"
      vehHudTargetSize "30"
      vehicle_perk_boost_duration_seconds "0.74"
      vehicle_push_during_mantle "1"
      vehInfoHide "0"
      vehLockTurretToPlayerView "0"
version "Call of Duty T4-SP (r45) (built Jul 29 2016 09:44:34 by <redacted>;)"
      vid_xpos "-9"
      vid_ypos "0"
      visionstore_glowTweakBloomCutoff "0.5"
      visionstore_glowTweakBloomDesaturation "0"
      visionstore_glowTweakBloomIntensity0 "1"
      visionstore_glowTweakBloomIntensity1 ""
      visionstore_glowTweakEnable "0"
      visionstore_glowTweakRadius0 "5"
      visionstore_glowTweakRadius1 ""
      visionstore_glowTweakSkyBleedIntensity0 ""
      visionstore_glowTweakSkyBleedIntensity1 ""
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointIconHeight "36"
      waypointIconWidth "36"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "40"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "30"
      waypointOffscreenPointerHeight "12"
      waypointOffscreenPointerWidth "25"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      wideScreen "1"
      wind_debug_display "0"
      wind_global_hi_altitude "0"
      wind_global_low_altitude "0"
      wind_global_low_strength_percent "1"
      wind_global_vector "1 0 0"
      wind_grass_gust_distance "2000"
      wind_grass_gust_radius "400"
      wind_grass_gust_speed "1"
      wind_grass_gust_strength "0.5"
      wind_grass_gustinterval "250"
      wind_grass_scale "10000"
      wind_grass_tension "0.001"
      wind_leaf_scale "176"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "65535"
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      xblive_hostingprivateparty "0"
      xblive_loggedin "0"
      xblive_mappacks "0"
      xblive_privatematch "0"
      xblive_privatepartyclient "0"
      xblive_rankedmatch "0"
      xblive_showmarketplace "0"
      xenon_maxVoicePacketsPerSec "100"
      xenon_maxVoicePacketsPerSecForServer "20"
      xenon_voiceDebug "0"
      xenon_voiceDegrade "0"
      zombie_cheat "0"
      zombie_debug "0"
      zombie_dog_animset "zombie"
      zombie_kill_timer "5"
      zombie_kills "7"
      zombiemode "1"
 
2040 total dvars
2040 dvar indexes
=============================== END DVAR DUMP =====================================
3 years ago
This bugfix was added to the wiki of Zombiemodding but the link no longer works.
What happends? After you got hit by the Wunderwaffle multiple times your health will be set to 1 instead of 100 and does no longer regenerate.
This is the backfire of using the weapon like the Raygun.

How to fix it?

1. copy _zombiemode_tesla from CodWaw/raw/maps to your mod. If you already have one it's fine.

2. Openup the file and look for this:
Code Snippet
Plaintext
if ( self == attacker )
{
    damage = int( self.maxhealth * .25 );
    if ( damage < 25 )
    {
        damage = 25;
    }

    if ( self.health - damage < 1 )
    {
        self.health = 1;
    }
    else
    {
        self.health -= damage;
    }
}
Change it to this or remove it:
Code Snippet
Plaintext
/*
if ( self == attacker )
{
    damage = int( self.maxhealth * .25 );
    if ( damage < 25 )
    {
        damage = 25;
    }

    if ( self.health - damage < 1 )
    {
        self.health = 1;
    }
    else
    {
        self.health -= damage;
    }
}
*/
3. Build your mod and you're done! :)
Offical link: http://wiki.zombiemodding.com/index.php?title=Jugg_and_wonder_Fix
3 years ago


This is an alternative version of the electricity zombie.
These kind of zombies also set your screen on fire after you got hit by them.
Not much special but it creates a bit uniqueness to your map

________________________________________________

1. copy the following files from raw/maps folder into your mod:
_zombiemode
_zombiemode_spawner
(If you already have those files you don't need to copy them)

________________________________________________

2. In your mod make a new script file (MODNAME/maps) and paste the following code in there:
Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

#using_animtree( "generic_human" );
spawn_burnzombie()
{        
    // Settings
    self.pathEnemyFightDist = 72;
    self.meleeAttackDist = 72;
    self.fire_range = 75;
    self.fire_duration = 0.75; // in seconds
    self.maxhealth = int(level.zombie_health * 1.5);
   
    self.health = self.maxhealth;
   
    self detachAll();
    self.headModel = "char_ger_honorgd_zomb_behead";
    self attach(self.headModel);
   
    self thread burn_zombie_fx();
   
    while ( 1 )
    {
        self waittill( "meleeanim", note );
        if ( note == "fire" )
        {
            if( IsDefined( self.favoriteenemy ) )
            {
                if (!self.favoriteenemy maps\_laststand::player_is_in_laststand() && distance( self.favoriteenemy.origin, self.origin ) < self.fire_range)
                {
                    self.favoriteenemy SetBurn( self.fire_duration );
                    self.favoriteenemy shellshock( "pain", self.fire_duration );
                    self.favoriteenemy playsound( "small_fire" );
                }
            }
        }        
    }
}

burn_zombie_fx()
{
    self endon ("death");

    while(1)
    {
        PlayFxOnTag( level._effect["character_fire_death_sm"], self, "j_thumb_le_1" );
        PlayFxOnTag( level._effect["character_fire_death_sm"], self, "j_thumb_ri_1" );
        PlayFxOnTag( level._effect["character_fire_death_sm"], self, "j_head" );
        wait 12;
    }
}
(You can for example copy the _zombiemode.gsc file, clear that file and paste this in)
________________________________________________
3. openup _zombiemode_spawner and look for:
Code Snippet
Plaintext
self notify( "zombie_init_done" );
change it to this:
Code Snippet
Plaintext
self notify( "zombie_init_done" );

if (self.animname != "quad_zombie" && self.animname != "boss_zombie" && self.animname != "zombie_dog")
{
    spawn_round = 3; // the starting round the burn zombie will spawn
    spawn_percentage = 10; // the spawn percentage the burn zombie will spawn

    if (level.round_number >= spawn_round && randomInt(100) <= spawn_percentage)
    {
        self thread maps\YOURSCRIPT::spawn_burnzombie();
    }
}
________________________________________________
4. Build mod and you're done! Have fun! :)
You don't need to add any fx because I am re-using the flamethrower fx.
3 years ago


I made this mini boss a few years back for the map called: Bayern
These kind of zombies also electrify you after you got hit by them.
Not much special but it creates a bit uniqueness to your map

________________________________________________


1. copy the following files from raw/maps folder into your mod:
_zombiemode
_zombiemode_spawner
(If you already have those files you don't need to copy them)

________________________________________________


2. In your mod make a new script file (MODNAME/maps) and paste the following code in there:
Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

#using_animtree( "generic_human" );
spawn_electricityzombie()
{        
    // Settings
    self.pathEnemyFightDist = 72;
    self.meleeAttackDist = 72;
    self.electricity_range = 75;
    self.electrified_duration = 0.75; // in seconds
    self.maxhealth = int(level.zombie_health * 1.5);
   
    self.health = self.maxhealth;
   
    if (randomInt(100) <= 85)
    {
        self.hatModel = "char_ger_honorgd_headgear3";
        self attach(self.hatModel);
    }
    if (randomInt(100) <= 75)
    {
        self.hatModel2 = "char_ger_hnrgd_player_shades";
        self attach(self.hatModel2);
    }
   
    self thread electricity_zombie_fx();
   
    while ( 1 )
    {
        self waittill( "meleeanim", note );
        if ( note == "fire" )
        {
            if( IsDefined( self.favoriteenemy ) )
            {
                if (!self.favoriteenemy maps\_laststand::player_is_in_laststand() && distance( self.favoriteenemy.origin, self.origin ) < self.electricity_range)
                {
                    self.favoriteenemy setelectrified( self.electrified_duration );
                    self.favoriteenemy shellshock( "electrocution", self.electrified_duration );
                    self.favoriteenemy playsound( "tesla_bounce" );
                }
            }
        }        
    }
}

electricity_zombie_fx()
{
    self endon ("death");

    while(1)
    {
        PlayFxOnTag( level._effect["elec_sm"], self, "j_thumb_le_1" );
        PlayFxOnTag( level._effect["elec_sm"], self, "j_thumb_ri_1" );
        wait 6;
    }
}
(You can for example copy the _zombiemode.gsc file, clear that file and paste this in)
3. openup _zombiemode and look for:
Code Snippet
Plaintext
precache_models()
{
    precachemodel( "char_ger_honorgd_zomb_behead" );
    precachemodel( "char_ger_zombieeye" );
    PrecacheModel( "tag_origin" );
}
change it to this:
Code Snippet
Plaintext
precache_models()
{
    precachemodel( "char_ger_honorgd_zomb_behead" );
    precachemodel( "char_ger_zombieeye" );
    PrecacheModel( "tag_origin" );

    precachemodel( "char_ger_honorgd_headgear3" );
    precachemodel( "char_ger_hnrgd_player_shades" );
}
________________________________________________
4. openup _zombiemode_spawner and look for:
Code Snippet
Plaintext
self notify( "zombie_init_done" );
change it to this:
Code Snippet
Plaintext
self notify( "zombie_init_done" );

if (self.animname != "quad_zombie" && self.animname != "boss_zombie" && self.animname != "zombie_dog")
{
    spawn_round = 3; // the starting round the electricity zombie will spawn
    spawn_percentage = 10; // the spawn percentage the electricity zombie will spawn

    if (level.round_number >= spawn_round && randomInt(100) <= spawn_percentage)
    {
        self thread maps\YOURSCRIPT::spawn_electricityzombie();
    }
}
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5. Add this to your modbuilder:
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// Electricity zombie
xmodel,char_ger_hnrgd_player_shades
xmodel,char_ger_honorgd_headgear3
// Electricity zombie
________________________________________________
6. Build mod and you're done! Have fun! :)
You don't need to add any fx because I am re-using the dlc3 fx.
3 years ago
This tutorial is original written by Bamskater33 aka Jei9363!
go to your _zombiemode_spawner.gsc
 
find
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zombie_head_gib( attacker )
go to
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if(isdefined(self.hatmodel))
add:
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self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);
add to bottom of script
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timed_delete(time)
{
    wait time;
    self delete();
}
hatmodels are attached in character/ char_ger_honorguard_zombies and char_ger_honorguard_zombies2
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self.hatmodel = "your_model";
self attach(self.hatmodel, "", true);
go in asset viewer, look at the char_ models and pick out a fabulous hat for your zombie!
add to bottom
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precacheModel("your_model");
add:
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xmodel,your_model
to mod.csv
 
Update, I found his topic here: https://www.ugx-mods.com/forum/scripting/11/easy-tutorial-buriedorigins-style-headshots/1998/
I couldn't find it at the time so sorry for the repost.
3 years ago
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