[App] UGX Asset Counter v0.9.3 BETA

broken avatar :(
Created 1594 days ago
by treminaor
0 Members and 1 Guest are viewing this topic.
37,696 views
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Asset Counter v0.9.3 BETA

Put together a small utility to help you count how many assets you are loading in your map, according to the engine compiler. By loading one or more assetlist files from your CoDWaW directory, the program will count how many of each datatype you are loading and give you a categorized list of the files. The development of this program is part of our effort to release a UGX Developer Package at a later date.

[You are not allowed to download this file. Register or Login to see them]


Features rundown:

  • You can open any number of assetlist csv files simultaneously with the program.
  • All assets in the opened files are  grouped by type in the upper textbox.
  • A summary of all assets including the amount of each one is provided in the lower textbox.

I would like to add a feature which tells you how close you are to each asset limit. I'd also like the program to be able to generate an ignore.csv for you based on selected items but that would require a UI redesign and some rewriting, and it's not hard to just select the lines yourself and copy/paste them to a new csv...

Additionally I would like to multithread the file loading so that the program doesn't hang for a few seconds when opening many large files.

What do I use this for? How do I use it?

I hit the 2400 image limit on one of my maps and I wanted to know how many images I was actually loading in the mod - so I opened the mapname.csv, mapname_patch.csv, mod.csv, default.csv, patch.csv and common.csv all at the same time to see how many total images were loaded. Hopefully this is helpful to some people.

To use it, navigate to
Call of Duty - World at War\zone_source\english\assetlist
and either drag one or more files into the drag image of the program, or use File -> Open and Ctrl+click to select multiple files.

In the upper box, there is a list of all of the asset names of the selected category. To view other category lists, choose them from the dropdown box. In the lower box, you will see a summary of all the assets found in the opened files.

This is a BETA!

What does this mean? It means the program may have some bugs which I am not aware of... if you get an unhandled exception while using the program or something just doesn't seem to be working right, please REPLY TO THIS THREAD! If a setting is missing from the program, please REPLY TO THIS THREAD! If you would like to see a feature added to the program, please REPLY TO THIS THREAD! :)

Changelog:

  • v0.9.0: First public release of the program. Beta Testing initiated.
  • v0.9.1:
     - File loading is now multithreaded. Loading multiple files should be practically instantaneous now.
     - You can save and load preset lists of assetlist csvs now using the File menu or the key shortcuts.
     - Asset Counts in the Summary Box are now shown next to the known limits for that dataType in CoD5.
     - List of loaded files added to top of summary box information.
     - Recently opened files are now saved to a list in the File menu.
  • v0.9.2:
     - Fixed a bug where the asset counts were not cleared after loading a new file, causing them to add on top of each other repeatedly.
  • v0.9.3:
    - Fixed a bug where the assetList textbox did not show the complete list of assets for the chosen category.
     - Fixed a bug where opening the same assetList category repeatedly would change the length of the list of assets below it.
     - Possible future feature in progress, button added for it.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 January 2014
Last active: 104 days ago
Posts
840
Respect
Forum Rank
The Decider
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Embers are the new lens flares
×
chromastone10's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
chromastone10's Contact & Social Linkschromastone10chromastone1chromastone10
I think a nice feature to add would to be to tell what each limit is, like FX limit is 400 ect. Unless its already on there and I didnt see it
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I think a nice feature to add would to be to tell what each limit is, like FX limit is 400 ect. Unless its already on there and I didnt see it
Thought about it but wasn't sure if people would want it. I'll add it to my todo list.
broken avatar :(
×
broken avatar :(
Location: usTravelers Rest
Date Registered: 24 September 2012
Last active: 212 days ago
Posts
387
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Letting Zombies eat my brains since 82
Signature
×
Zombiejelly's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Zombiejelly's Contact & Social LinksZombiejelly115Zombiejelly115@BradtimmsZombiejelly
Thank you for taking the time out to provide this to the community, its greatly appreciated :D
broken avatar :(
×
broken avatar :(
[UGX] Social Networking & Q.A.
Location: scotland
Date Registered: 18 August 2012
Last active: 81 days ago
Posts
377
Respect
Forum Rank
Perk Hacker
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
×
MrSlagovich's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
GG Trem
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 815 days ago
Posts
2,795
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
How'd you open common.ff? All FastFile tools that i've seen really only decompile scripts...

Oh and as a suggestion for a future update, Would it be possible to save a kind of "preset" instead of having to redrag everything back into the program?
Last Edit: May 10, 2014, 01:55:35 am by daedra descent
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
How'd you open common.ff? All FastFile tools that i've seen really only decompile scripts...

Oh and as a suggestion for a future update, Would it be possible to save a kind of "preset" instead of having to redrag everything back into the program?
If you open the program and load some files, you can use File -> Refresh or CTRL+R to reload the current files. As far as saving presets, I'll work something out.

As for common.ff, I had forgotten that its' assetlist wasn't already in the mods directory - I made my own a while ago and must have been using that. I'll see if I can get that csv organized and include it with the download.
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
New version released, existing users will get an update notification and the OP link has been updated.

v0.9.1:
 - File loading is now multithreaded. Loading multiple files should be practically instantaneous now.
 - You can save and load preset lists of assetlist csvs now using the File menu or the key shortcuts.
 - Asset Counts in the Summary Box are now shown next to the known limits for that dataType in CoD5.
 - List of loaded files added to top of summary box information.
 - Recently opened files are now saved to a list in the File menu.
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 815 days ago
Posts
2,795
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
I don't know why, but the file drop box won't let me drop anything into it, it just gives me a circle whenever i hover over it, regardless of how many files i try to drag into it or if there is already something loaded.




Last Edit: May 11, 2014, 05:30:00 am by daedra descent
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I don't know why, but the file drop box won't let me drop anything into it, it just gives me a circle whenever i hover over it, regardless of how many files i try to drag into it or if there is already something loaded.
Working fine for me currently. What are you dragging onto it? And have you tried the File->Open option?
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 815 days ago
Posts
2,795
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Working fine for me currently. What are you dragging onto it? And have you tried the File->Open option?

I figured out it was because i ran the app as an administrator. Works fine without admin privileges.

and yeah i tried using the file-> open option and i was using my maps's csvs.

broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I figured out it was because i ran the app as an administrator. Works fine without admin privileges.
:poker:
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
New version released, existing users will get an update notification and the OP link has been updated.

v0.9.2:
 - Fixed a bug where the asset counts were not cleared after loading a new file, causing them to add on top of each other repeatedly.
broken avatar :(
×
broken avatar :(
Location: sg
Date Registered: 18 February 2013
Last active: 668 days ago
Posts
31
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
FireIceJet's Groups
FireIceJet's Contact & Social Links
A search bar would be nice. And also, do any of you guys know how to fix the 'Exceeded 1600 'loaded sound' assets error'? I already # out quite a few sounds from the weapons.csv and nazi_zombie_factory.csv but it still doesn't work... :(
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 7 days ago
Posts
5,546
Respect
6,403Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
A search bar would be nice. And also, do any of you guys know how to fix the 'Exceeded 1600 'loaded sound' assets error'? I already # out quite a few sounds from the weapons.csv and nazi_zombie_factory.csv but it still doesn't work... :(
Make sure you recompiled the FF of your map that includes them in the first place, otherwise your changes will not take effect. Loaded sounds are any sounds not set to streamed in the soundalias line. Removing streamed sounds will not help you with the limit because they do not count towards the limit.

 
Loading ...