Author Topic: (Remaster) Die Festung  (Read 5991 times)

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Offline mapping_noob

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(Remaster) Die Festung

« on: December 16, 2017, 10:48:54 am »
Die Festung was a map that was a rushed and released shortly after the open release of the Black Ops 3 Mod tools. After many bored time of playing this map that had a lot of potential I decided it's time to go back to the drawing board and fix all these things that were wrong or were lacking.

So here today I bring you the Die Festung Remastered.

*New*
Models are being ported properly
Lighting is being looked into for fixes
EE song
Fixed Pathing
New drops
WaW weapons with additional multiplayer ones

Every room will be edited with addition rooms added

Example of rooms being edited (These rooms are not done as of yet)

Before

After


Before

After








Some models have not been exported yet so are not in the new images YET!
« Last Edit: February 16, 2018, 06:01:08 am by mapping_noob »

Offline Bashmoney100

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Re: (Remaster) Die Festung

« Reply #1 on: December 16, 2017, 02:49:46 pm »
Looking good so far. Also, did you change the skybox to zombie farm?

Offline GlueGun87

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Re: (Remaster) Die Festung

« Reply #2 on: December 16, 2017, 03:52:24 pm »
Ooooo can i help? just send me the .map i mean :)

Offline mapping_noob

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Re: (Remaster) Die Festung

« Reply #3 on: December 17, 2017, 08:09:52 am »
Ooooo can i help? just send me the .map i mean :)

why would I do that?

Offline GlueGun87

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Re: (Remaster) Die Festung

« Reply #4 on: December 17, 2017, 05:46:11 pm »
 to help xD sorry. (weired question just needed to ask  lol). I was tired that night what i wanna say is, can i help you? or i guess its hard to say thats fine haha.

Offline mapping_noob

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Re: (Remaster) Die Festung

« Reply #5 on: January 18, 2018, 06:14:19 pm »
Kinda have 2 projects on the go but this should be easy to maintain since this map is technically ready for release because I have done some edits but I'd prefer to keep it waiting till I feel I've touched up every room that had a problem. My major goal was to touch up my majorly rushed rooms but mainly redo my training spot that also had a pathing error.

Offline PSNtoonjuice

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Re: (Remaster) Die Festung

« Reply #6 on: January 19, 2018, 10:57:33 am »
Looks good so far. I'd suggest adding some cosmetic debris (barrels, loose paper, etc) in the hallways and open rooms, make it a tad more interesting than flat floor/wall textures. Can't wait to see more!

Offline mapping_noob

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Re: (Remaster) Die Festung

« Reply #7 on: January 30, 2018, 11:00:05 am »
Looks good so far. I'd suggest adding some cosmetic debris (barrels, loose paper, etc) in the hallways and open rooms, make it a tad more interesting than flat floor/wall textures. Can't wait to see more!

Will do, I'm slowly trying to edit rooms and keep model limits down so adding paper(textures) and blood will be great floor filler. I will also start to add some Fx's in later on, like smoldering smoke, light beams, perk lights, leaking pipes, flashing lights.

Hoping to like some of the lights up to the power as well to make the map feel alive.

Offline mapping_noob

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Re: (Remaster) Die Festung

« Reply #8 on: February 13, 2018, 06:25:21 am »
Demo version going out for testing. Will also update some pics of the map for everyone
« Last Edit: February 13, 2018, 06:26:16 am by mapping_noob »

Offline gympie6

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Re: (Remaster) Die Festung

« Reply #9 on: February 15, 2018, 10:12:17 am »
why would I do that?

Your map looks nice from what I have seen. Be carefull giving .map files to others because there's a possibility they will steal it.  ;)

Offline mapping_noob

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Re: (Remaster) Die Festung

« Reply #10 on: February 15, 2018, 05:39:54 pm »
Your map looks nice from what I have seen. Be carefull giving .map files to others because there's a possibility they will steal it.  ;)

I don't like giving .map files because the map has a load of ported models in it from different cods and some I do in blender. just a huge pain to deal with

Offline gympie6

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Re: (Remaster) Die Festung

« Reply #11 on: February 16, 2018, 11:10:46 am »
I don't like giving .map files because the map has a load of ported models in it from different cods and some I do in blender. just a huge pain to deal with

Yehh I know the feeling...