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Zombies spawn but dont go to the window.

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Created 12 years ago
by 777TONES
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Title says it all. The zombies just stand there and not go for it. Some will come. some don't.
This is a huge problem. Its really making me mad! But please help!!
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Do you have path nodes leading from the zombie spawn to the window?
Are the spawns in question risers?
Some pictures of one of the spawns in Radiant would help. Make sure in one of them you select the spawn itself and include the kvps in the picture.
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My guess is he doesnt even know what pathnodes is, we had to help him add zombies in the chat yesterday cause he didnt understand it
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Do you have path nodes leading from the zombie spawn to the window?
Are the spawns in question risers?
Some pictures of one of the spawns in Radiant would help. Make sure in one of them you select the spawn itself and include the kvps in the picture.
http://gyazo.com/ae5cc698f17321b1c2854acfa78259f5 these are the kvp's
http://gyazo.com/9798c0c6e5c209e993d8101f85c084fa picture of how the pathnode is setup
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Not trying to step on anyone's feet here, just trying to help. But, do you have pathnodes from the window to where you are standing as the player also? If you walk out of the area where there are pathnodes, the zombies may just stand there after tearing down the window, shaking there heads. Do they jump in if you walk up to the window?
Last Edit: October 03, 2014, 06:07:00 pm by MakeCents
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Not trying to step on anyone's feet here, just trying to help. But, do you have pathnodes from the window to where you are standing as the player also? If you walk out of the area where there are pathnodes, the zombies may just stand there after tearing down the window, shaking there heads. Do they jump in if you walk up to the window?
yes they do, its when I get really close, ill take a look now...
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maps:
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http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
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http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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open you your map name .gsc and look for
Code Snippet
Plaintext
zones[ zones.size ]
and please post what it states there. like mine is
Code Snippet
Plaintext
zones[ zones.size ] = "start_zone";
you start zone names are most likely messed up


Double Post Merge: October 03, 2014, 07:23:28 pm
generally I was told when starting off mapping to change the
Code Snippet
Plaintext
zones[ zones.size ] = "ZONENAMEHERE";
to this
Code Snippet
Plaintext
	// Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone";
level.DLC3.initialZones = zones;
then the kvp the targetname should then be  targetname| start_zone_spawners
Last Edit: October 03, 2014, 07:26:12 pm by rambobada555555

 
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