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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
Do you have path nodes leading from the zombie spawn to the window?
Are the spawns in question risers?
Some pictures of one of the spawns in Radiant would help. Make sure in one of them you select the spawn itself and include the kvps in the picture.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
Not trying to step on anyone's feet here, just trying to help. But, do you have pathnodes from the window to where you are standing as the player also? If you walk out of the area where there are pathnodes, the zombies may just stand there after tearing down the window, shaking there heads. Do they jump in if you walk up to the window?



[/url]![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
zones[ zones.size ]zones[ zones.size ] = "start_zone";zones[ zones.size ] = "ZONENAMEHERE"; // Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone";
level.DLC3.initialZones = zones;