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Zombies Don't Spawn On ANY Of The Maps

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Created 9 years ago
by GTTClan
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Alright, first I'm listing what I've tried so no one misses it. Please give me a better solution then what I've already tried and if it's the only thing you can list, give me detail on what to do EXACTLY because I tried almost everything:

1. Reinstalling Mod Tools
2. Reinstalling Game
3. Changing _Zombiemode.GSC to a clean one
4. Adding _Zombiemode_Spawners into maps/mapname/maps doesn't work
5. KVP's for Zombies, and Zones are perfect. Just like everyone elses. In fact I ripped out some zombie spawners and zones from someone elses map.
6. Nazi_Zombie_Mapname.GSC has all the zones properly imputed.


RISERS HAVE THE FIND_FLESH KVP!

Risers also don't work as I tried 3 months ago when zombies DID spawn BUT didn't move.



Just so I don't get people like "The only issue could be that your KVP's aren't right."  :poker:

I HOPE SOMEONE HELPS! I Really Want To Release/Work On My Maps! I've Put A Hold On One Of Them For Over 4 - 5 Months Now!!
Last Edit: December 05, 2014, 12:28:51 am by GTTClan
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Treyarch u got nothin on UGX.
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Try reentering the commands for the zombies to go after the player.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Risers also don't work as I tried 3 months ago when zombies DID spawn BUT didn't move.
This will be cause you didnt put the "find_flesh" KVP on

Can you give us more info? Do you get the compass?

What are your zones called, what KVPS have you used etc?

If you could type it that would be great, I cant see images. Otherwise the others will advise you im sure ;)
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This will be cause you didnt put the "find_flesh" KVP on

Can you give us more info? Do you get the compass?

What are your zones called, what KVPS have you used etc?

If you could type it that would be great, I cant see images. Otherwise the others will advise you im sure ;)

The KVP's are exactly what you'd have em. I have copied these spawners and zones from another map that was successful from someone else.
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dude, youve either gotta post it or we cant help

Plus i asked more than just the KVPs

Just saying "it is right" - is not going to help us problem solve... We would just be guessing
Last Edit: December 05, 2014, 01:46:12 am by Harry Bo21
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The KVP's are exactly what you'd have em. I have copied these spawners and zones from another map that was successful from someone else.
umm the first zone(s) must be defined in your_map.gsc inside an array which normally has "start_zone" by default, but you 're using "initial_zone" maybe that could be the problem
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umm the first zone(s) must be defined in your_map.gsc inside an array which normally has "start_zone" by default, but you 're using "initial_zone" maybe that could be the problem
This is "why" we need to be able to see exactly what youve done.

Typos and stuff are easily over looked, just as one example. People have even spotted em for me once or twice (or 1000s of times really lol)
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BARRIER ZOMBIE SPAWNER:
classname and model not included in this post.
export: 19
spawnflags: 3
script_forcespawn: 1
Count: 9999
script_noteworthy: Zombie_spawner
angles: 0 90 0
targetname: initial_zone_spawners
origin: 783.1 bla bla bla

RISER ZOMBIE SPAWNER:
The only thing added was Script_string: Riser

RISER SCRIPT STRUCT:
targetname: initial_zone_spawners_rise
script_noteworthy: Find_Flesh
classname: Script_struct

ZONE KVP's (Start Zone):
Target: Initial_zone_spawners
Targetname: Initial_zone
Classname: Info_volume

YES THERE "IS" A 2ND ZONE! Don't Worry About That One Though. If I Learn The Problem To The Start Zone, I'll Know How To Fix The 2nd.

Code Snippet
Plaintext
dlc3_zone_init()
{

add_adjacent_zone( "initial_zone", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
/*
=============

umm the first zone(s) must be defined in your_map.gsc inside an array which normally has "start_zone" by default, but you 're using "initial_zone" maybe that could be the problem

SniperBolts V2 Tutorial Mod Tool Pack had "Initial_Zone" NOT "Start_Zone".
Last Edit: December 05, 2014, 08:42:48 pm by GTTClan
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drago
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BARRIER ZOMBIE SPAWNER:
SniperBolts V2 Tutorial Mod Tool Pack had "Initial_Zone" NOT "Start_Zone".

i was looking my old posts and saw this one, anyways THIS is what i was talking about, not that crappy adjacent zone set-up.

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	// Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone";
level.DLC3.initialZones = zones
;
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Mod Tools Tutorial Creator YouTube.com/IceGrenade
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YouTuber Call of Duty Mod Tools Tutorial Creator on YouTube.com/IceGrenade
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Alright, first I'm listing what I've tried so no one misses it. Please give me a better solution then what I've already tried and if it's the only thing you can list, give me detail on what to do EXACTLY because I tried almost everything:

1. Reinstalling Mod Tools
2. Reinstalling Game
3. Changing _Zombiemode.GSC to a clean one
4. Adding _Zombiemode_Spawners into maps/mapname/maps doesn't work
5. KVP's for Zombies, and Zones are perfect. Just like everyone elses. In fact I ripped out some zombie spawners and zones from someone elses map.
6. Nazi_Zombie_Mapname.GSC has all the zones properly imputed.


RISERS HAVE THE FIND_FLESH KVP!

Risers also don't work as I tried 3 months ago when zombies DID spawn BUT didn't move.

(Image removed from quote.)

Just so I don't get people like "The only issue could be that your KVP's aren't right."  :poker:

I HOPE SOMEONE HELPS! I Really Want To Release/Work On My Maps! I've Put A Hold On One Of Them For Over 4 - 5 Months Now!!

Replace your _zombiemode_spawner.gsc found in your raw/maps folder, with this:

http://pastebin.com/QAGu5Az6
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if your using the standard nazi_zombie_mapname.gsc without changing this to your first zone :

Code Snippet
Plaintext
// Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone"; // HERE
level.DLC3.initialZones = zones;

The first zone wont be activated at the start. Either rename your zone to "start_zone" or edit the GSC
Last Edit: January 06, 2015, 12:21:47 am by Harry Bo21

 
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