I am having this problem with zombies and traverse, for some reason normal zombies dont use the jump down or the wallhope traverse.
1 year ago in the YAW contest i added this normal zombies with the traverse and they work perfectly, but now when i try to made them they dont reach the traverse.
Maybe you only need 1 line of pathnodes for that zombie to drop down from there. Having a square of paths could be confusing the already a bit dumb zombies
This is as many nodes as you would need for a drop down like that to work .
It looks like the paths are on an invisible floor on the first pic , or floating somehow. When i had zombies spawning in the less amount of nodes i used behind the window always had better results. As mentioned earlier as long as the zombie is within 128 of the node it will connect the path and the zombie can move.
3 Spawners going to 1 traverse may be confusing the matter too, i found 1 spawner per entry point to work best ( reduce ents )
This amount of spacning connects the paths and allows for minimum amount of nodes to be used.
When i started my map i overkilled the pathnodes and zombies were getting confused everywhere. LOL i had 2 units between each node, so in radiant it was a sea of purple
Last Edit: November 01, 2015, 01:27:46 pm by pcmodder
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it works thanks, also i gotta say that i extract the .map file from zombie defender and selected the spawner that you see in the video and its a normal spawners without the zombie_chaser stuff, so idk how i make it work that time