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Wierd Error ugxm power ups

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Created 12 years ago
by IronJaws2
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since i put a zipline in my map, it became really wierd and strange. Then i couldn't activate the power with the hand icon , then i found the only way to turn to power was to activate the zipline. Then next compile i started out with no starting weapon and i could buy the weapons off the wall and such, but then i couldnt activate perks, entities or the box. Then I installed the ugx scipt placer 2.0 just to try out and then it seemed to affect my map then i started to compile the map and then it said "missing :ugxm/powerups" i have no idea why but im getting really agrivated with these errors >:(
any help plz
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does the ugxm_powerups.gsc script exist within "appdata/../mods/*MAPNAME*/ugx_mod.iwd/maps"?
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no it isnt a ugx modded map, i made it with gcz script placer but unfortunately it infected my other maps aswell :/ thats what im supposing and + do you have to type in mod.csv for  guns to work for ugx script placer 2.0
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no it isnt a ugx modded map, i made it with gcz script placer but unfortunately it infected my other maps aswell :/ thats what im supposing and + do you have to type in mod.csv for  guns to work for ugx script placer 2.0
If you are specifying new weapons that haven't already been included then you will need to add lines to mod.csv. For the script error attempt to load the map as developer and look in the console for the error, it will tell you which file that ugxm_powerups is being referenced in and what line it is on. Screenshot the error and show it here.
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How about deleting the zip line?
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If you are specifying new weapons that haven't already been included then you will need to add lines to mod.csv. For the script error attempt to load the map as developer and look in the console for the error, it will tell you which file that ugxm_powerups is being referenced in and what line it is on. Screenshot the error and show it here.
  http://gyazo.com/6c292eb1d092c633c2e7098497e17708 here look at that
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  http://gyazo.com/6c292eb1d092c633c2e7098497e17708 here look at that
No I need to see the actual console, once you are at that screen use 'Shift + ~' to view it.
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looks like a fastfile is looking for it.. do you have the ugx localized_MAPNAME in your appdata?
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no, i never used the ugx mod 2.0 for my map, i got the files and put it into my raw, i may have done a mistake resulting me to reinstall my mod tools which will be a pain but i still wanna know if i can prevent this.

 
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