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Specular map Texture

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Created 11 years ago
by tannnnnaiirrr
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So I'm porting a custom texture, and I already have it all set up. But I want it to have a spec map otherwise it won't look good.  So when I'm in asset manager and I need to select "speculate map" do I just need to use the same picture file? Or do I need some kind of modified version of that picture to give it a good shine?
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It needs to be modified + it needs to always be tga, otherwise it gives out error. Cant remember on how specs work, but it needs to be different
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It needs to be modified + it needs to always be tga, otherwise it gives out error. Cant remember on how specs work, but it needs to be different
I know  it needs to be a .tga, but I think it needs to be "embossed?" Does that sound correct?
Last Edit: November 25, 2014, 10:08:19 pm by tannnnnaiirrr
Marked as best answer by tannnnnaiirrr 11 years ago
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Usually a specular map is a black and white image of the colour map, which has the whiter parts more reflective in game.
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Usually a specular map is a black and white image of the colour map, which has the whiter parts more reflective in game.
thank you!
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If you want bumps and dents and things to make the texture look even better, you could look into normal maps.
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It needs to be modified + it needs to always be tga, otherwise it gives out error. Cant remember on how specs work, but it needs to be different
"normal maps" need to be targa images(tga), specular wont matter if they are dds,png,jpeg,etc

 
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