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Script Runtime Error

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Created 10 years ago
by RichGaming
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I have no idea how to fix this, if anyone does please help. Thanks! http://prnt.sc/aji880
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Your running in developer mode

Won't get it in formal mode but should really fix it
Last Edit: March 24, 2016, 08:14:22 pm by Harry Bo21
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BE ORIGINAL
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Doesn't it have more than that, like where the error came from? Maybe a place where you have a flag_wait...? Are you running with developer 1 on? What about developer_script 1?

Edit: If not, then try to, see if you get better info.
Last Edit: March 24, 2016, 09:21:40 pm by MakeCents
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Your running in developer mode

Won't get it in formal mode but should really fix it

I'm not running in developer mode. I get the error even in normal mode. Have never had this issue before. :/
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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If i remember right, this is from using a flag before _load. Make sure nothing with flags is being called before it.
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If i remember right, this is from using a flag before _load. Make sure nothing with flags is being called before it.

How would I go about doing this?
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How would I go about doing this?

Check any custom scripts called before _zombiemode in <mapname>.gsc.

Before this:

Code Snippet
Plaintext
	/*--------------------
ZOMBIE MODE
----------------------*/

If you find any, move them to after _load here:

Code Snippet
Plaintext
	/*--------------------
FUNCTION CALLS - POST _Load
----------------------*/
level.zone_manager_init_func = ::dlc3_zone_init;
level thread DLC3_threadCalls2();

Edit:

If the script precache's anything, it has to be done pre _load. You may need to move any into its own function and call it before _zombiemode(where _load is called).
Last Edit: March 24, 2016, 10:10:35 pm by daedra descent

 
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