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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well I have to say that a map is made up of really 3 things:
1. Mod - the weapons and what not
2. Scripts - anything in the map that would make it "play-ably" unique
3. Map - the detail and layout
The common misconception for people making maps is that you only need the first 2 to have a good map, hence all the box maps with over the top scripts and mod features which are likely just uploads from other people's work. In my opinion the best maps out there are only that good because of the amount of detail in the map. I know there are a lot of people who spend a lot of time on map layout and making a really cool map design, but it just isn't conveyed properly without it looking amazing as well.
JBird's Personal Mapping Tips: (that is they are strictly from my point of view and should be taken with a grain of salt)
- Take your time! A map does not need to be rushed, its a work of art. Spending a month on a map is not going to cut it, you need to spend upwards of 4 months (at least) on a map. I spent a total of 6 months each on Overrun Lockdown, and not to mention Leviathan took a year!
- Find inspiration. Basically you can take screen shots from other cod games, or other games in general (even just google stuff). Its good to get some ideas besides your own on designing buildings, rooms and landscape.
- Use proper scales for what you are making. If you make a room, make sure the doors, windows and everything else are actually what they would scale to in real life. You can easily just place a character model in your map for reference when making something so that you know you are working with the proper heights.
Good luck with your mapping, and I hope that helps a bit.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well I have to say that a map is made up of really 3 things:
1. Mod - the weapons and what not
2. Scripts - anything in the map that would make it "play-ably" unique
3. Map - the detail and layout
The common misconception for people making maps is that you only need the first 2 to have a good map, hence all the box maps with over the top scripts and mod features which are likely just uploads from other people's work. In my opinion the best maps out there are only that good because of the amount of detail in the map. I know there are a lot of people who spend a lot of time on map layout and making a really cool map design, but it just isn't conveyed properly without it looking amazing as well.
JBird's Personal Mapping Tips: (that is they are strictly from my point of view and should be taken with a grain of salt)
- Take your time! A map does not need to be rushed, its a work of art. Spending a month on a map is not going to cut it, you need to spend upwards of 4 months (at least) on a map. I spent a total of 6 months each on Overrun Lockdown, and not to mention Leviathan took a year!
- Find inspiration. Basically you can take screen shots from other cod games, or other games in general (even just google stuff). Its good to get some ideas besides your own on designing buildings, rooms and landscape.
- Use proper scales for what you are making. If you make a room, make sure the doors, windows and everything else are actually what they would scale to in real life. You can easily just place a character model in your map for reference when making something so that you know you are working with the proper heights.
Good luck with your mapping, and I hope that helps a bit.