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Contact Support - Help Center Get help on the UGX Discord. Join it now!What did you add last to your map?
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is there any lines above or below the randomint error in console?
Did you ever install ugxmod? Maybe you forgot to remove one of the files.
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open launcher and select
Devmap mapname
Developer 1
Thereisacow 1
Developer_script 1
Logfile 1
Then from launcher start your mod and when the menu loads Press ~ to open console and type
Devmap mapname.
Let it load and crash and in your mods/mapname folder will be a console.txt. Open it in notepad++ and look for the error.
It will have alot of nonsense in it so just look for "error" or "missing" or "randomint" ect
Ctrl f to search a text file.
Est-ce que t'a essayer de sauvegarder les fichers de ta map et de ré-installer les fichiers de Script Plazer Z ?
Did you try to make backup of the files used in map and re-installing the files via Script Plazer Z?
Use translations, if speaking other language -HitmanVere
Thank you for your answer.
With Script Place Z 2.0.1.0 latest version, JR-IMAGINE.
Of custom weapons (but on my old maps I did not have this problem).
just:
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: randomInt parm 0: 0
RandomInt parm: randomInt parm 0: 0 randomInt parm: 0 é?
Unhandled exception caught
You can't pass 0 to randomInt. Unless you know where randomInt() is being passed 0(or, perhaps, the variable that your using is undefined and it may be evaluating to 0), you're going to have to use developer and developer_script(I'd do it anyway).